Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

1.2.0.2451 8.33%
1.0.0.1562 8.33%
1.0.0.1562 16.67%
1.0.0.1275 66.67%

Relationships


PE structurePE file structure

Show functions
Import table
d3d9.dll
D3DPERF_BeginEvent, D3DPERF_SetMarker, D3DPERF_EndEvent, D3DPERF_GetStatus, Direct3DCreate9
kernel32.dll
RtlUnwind, CloseHandle, CreateFileW, GetVersion, GetLastError, SetLastError, GetCurrentThreadId, GetCurrentProcessId, TlsFree, LocalFree, TlsGetValue, TlsSetValue, LocalAlloc, TlsAlloc, Sleep, GetModuleHandleW, FreeLibrary, GetModuleHandleExW, GetProcAddress, WriteConsoleW, SetStdHandle, GetStringTypeW, MultiByteToWideChar, LCMapStringW, GetConsoleMode, GetConsoleCP, SetFilePointer, LoadLibraryW, HeapReAlloc, EnterCriticalSection, LeaveCriticalSection, GetModuleFileNameW, WriteFile, IsValidCodePage, InterlockedExchange, LoadLibraryA, RaiseException, UnhandledExceptionFilter, SetUnhandledExceptionFilter, IsDebuggerPresent, EncodePointer, DecodePointer, TerminateProcess, GetCurrentProcess, FlushFileBuffers, GetCommandLineA, IsProcessorFeaturePresent, HeapFree, HeapAlloc, HeapSize, ExitProcess, InterlockedIncrement, InterlockedDecrement, SetHandleCount, GetStdHandle, InitializeCriticalSectionAndSpinCount, GetFileType, GetStartupInfoW, DeleteCriticalSection, GetModuleFileNameA, FreeEnvironmentStringsW, WideCharToMultiByte, GetEnvironmentStringsW, HeapCreate, HeapDestroy, QueryPerformanceCounter, GetTickCount, GetSystemTimeAsFileTime, GetCPInfo, GetACP, GetOEMCP
user32.dll
SetPropW, GetPropW, InvalidateRect, GetClientRect, CallWindowProcW, GetWindowThreadProcessId, RemovePropW, IsWindow, CreateWindowExW, DestroyWindow, SetWindowLongW
Export table
eglBindAPI
eglBindTexImage
eglChooseConfig
eglCopyBuffers
eglCreateContext
eglCreatePbufferFromClientBuffer
eglCreatePbufferSurface
eglCreatePixmapSurface
eglCreateWindowSurface
eglDestroyContext
eglDestroySurface
eglGetConfigAttrib
eglGetConfigs
eglGetCurrentContext
eglGetCurrentDisplay
eglGetCurrentSurface
eglGetDisplay
eglGetError
eglGetProcAddress
eglInitialize
eglMakeCurrent
eglQueryAPI
eglQueryContext
eglQueryString
eglQuerySurface
eglReleaseTexImage
eglReleaseThread
eglSurfaceAttrib
eglSwapBuffers
eglSwapInterval
eglTerminate
eglWaitClient
eglWaitGL
eglWaitNative

libEGL.dll

ANGLE libEGL Dynamic Link Library by Torch Media Inc. (Signed)

Remove libEGL.dll
Version:   1.2.0.2451
MD5:   073e7cea46ec1c393e536902a3437f65
SHA1:   6daf167a89f9b58837d365a9fc97154f32c3602f

Overview

libegl.dll is loaded as dynamic link library that runs in the context of a process. The file is digitally signed by Torch Media Inc. which was issued by the Thawte certificate authority (CA).

DetailsDetails

File name:libegl.dll
Product name:ANGLE libEGL Dynamic Link Library
Typical file path:C:\users\user\appdata\local\torch\application\25.0.0.3359\libegl.dll
File version:1.2.0.2451
Size:106.01 KB (108,552 bytes)
Build date:6/26/2014 2:21 AM
Certificate
Issued to:Torch Media Inc.
Authority (CA):Thawte
Effective date:Monday, June 25, 2012
Expiration date:Thursday, June 26, 2014
Digital DNA
File packed:No
.NET CLR:No
More details

Windows OS versionsDistribution by Windows OS

OS versiondistribution
Windows 7 Home Premium 16.67%
Windows 8 Pro with Media Center 16.67%
Windows Vista Home Premium 16.67%
Windows 7 Ultimate 16.67%
Windows 8.1 Pro 8.33%
Windows 8 Pro 8.33%
Windows 8.1 Single Language Preview 8.33%
Windows 8 8.33%

Distribution by countryDistribution by country

United States installs about 33.33% of ANGLE libEGL Dynamic Link Library.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
Toshiba 37.50%
Sony 25.00%
Hewlett-Packard 18.75%
ASUS 12.50%
Acer 6.25%
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