Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

3.2.6.45159 9.09%
3.1.0.5171 31.82%
3.0.0.4079 36.36%
3.0.0.3689 22.73%

PE structurePE file structure

Show functions
Import table
advapi32.dll
CryptReleaseContext
d3dcompiler_43.dll
D3DCompile
d3dx9_43.dll
D3DXGetShaderConstantTable
dbghelp.dll
SymSetOptions, SymInitialize, StackWalk, SymGetModuleBase, SymFunctionTableAccess, SymGetSymFromAddr, SymGetLineFromAddr, EnumerateLoadedModules, SymGetLineFromAddr64, SymFunctionTableAccess64, SymGetModuleBase64, SymGetSymFromAddr64, StackWalk64
gdi32.dll
SetDeviceGammaRamp, DeleteDC, CreateDIBSection, StretchBlt, DeleteObject, SelectObject, CreateCompatibleDC, GetDeviceGammaRamp
kernel32.dll
HeapWalk, HeapValidate, DeleteFileA, FindNextFileA, SetFileAttributesA, RemoveDirectoryA, FindFirstFileA, GetFileAttributesA, GetProcAddress, LoadLibraryA, WaitForSingleObject, SetEvent, CreateEventA, InterlockedExchange, CloseHandle, CreateThread, GetCommandLineA, InterlockedExchangeAdd, GetSystemInfo, VirtualProtect, GetCurrentProcess, GetProcessAffinityMask, GetModuleFileNameA, FreeLibrary, InitializeCriticalSection, LeaveCriticalSection, EnterCriticalSection, DeleteCriticalSection, WideCharToMultiByte, MultiByteToWideChar, EncodePointer, DecodePointer, GetCurrentThreadId, UnhandledExceptionFilter, SetUnhandledExceptionFilter, IsDebuggerPresent, TerminateProcess, GetLastError, HeapFree, HeapAlloc, GetModuleHandleW, ExitProcess, GetSystemTimeAsFileTime, FindClose, FileTimeToSystemTime, FileTimeToLocalFileTime, GetDriveTypeA, FindFirstFileExA, HeapReAlloc, RaiseException, GetCPInfo, RtlUnwind, LCMapStringW, IsProcessorFeaturePresent, GetStdHandle, GetModuleFileNameW, GetLocaleInfoW, InitializeCriticalSectionAndSpinCount, GetConsoleCP, GetConsoleMode, SetLastError, GetCurrentThread, SetHandleCount, GetFileType, GetStartupInfoW, FreeEnvironmentStringsW, GetEnvironmentStringsW, HeapCreate, HeapDestroy, QueryPerformanceCounter, GetTickCount, GetCurrentProcessId, SetConsoleCtrlHandler, SetFilePointer, FlushFileBuffers, LoadLibraryW, HeapSize, GetACP, GetOEMCP, IsValidCodePage, GetFullPathNameA, GetFileInformationByHandle, PeekNamedPipe, CreateFileA, GetCurrentDirectoryW, GetUserDefaultLCID, GetLocaleInfoA, EnumSystemLocalesA, IsValidLocale, GetStringTypeW, WriteConsoleW, SetStdHandle, CompareStringW, SetEnvironmentVariableA, GetDriveTypeW, SetEndOfFile, GetProcessHeap, GetTimeZoneInformation, CreateFileW, GetFileAttributesExA, GetConsoleScreenBufferInfo, GetProcessTimes, SetConsoleTextAttribute, VirtualAlloc, VirtualFree, InterlockedDecrement, InterlockedIncrement, TlsFree, LocalFree, TlsAlloc, LocalAlloc, TlsSetValue, TlsGetValue, Sleep, WriteFile, ReadFile, FormatMessageA, GetTempPathA, RemoveVectoredExceptionHandler, InterlockedCompareExchange, VirtualQuery, CreateDirectoryA, GetFileAttributesW, GetModuleHandleA, SetErrorMode
user32.dll
GetWindowLongA, MessageBoxA, SetWindowLongA, GetClientRect, GetCursor, GetSystemMetrics, SetRect, CreateCursor, SetCursor, GetWindowRect, GetDC, SetWindowPos, ChangeDisplaySettingsA, ClientToScreen, ReleaseDC, DestroyCursor
ws2_32.dll
getaddrinfo
Export table
createBackBuffer
createDevice
createFrameBuffer
glActiveTexture
glAttachShader
glBeginQueryEXT
glBindAttribLocation
glBindBuffer
glBindFramebuffer
glBindRenderbuffer
glBindTexImage
glBindTexture
glBlendColor
glBlendEquation
glBlendEquationSeparate
glBlendFunc
glBlendFuncSeparate
glBlitFramebufferANGLE
glBufferData
glBufferSubData
glCheckFramebufferStatus
glClear
glClearColor
glClearDepthf
glClearStencil
glColorMask
glCompileShader
glCompressedTexImage2D
glCompressedTexSubImage2D
glCopyTexImage2D
glCopyTexSubImage2D
glCreateContext
glCreateProgram
glCreateShader
glCullFace
glDeleteBuffers
glDeleteFencesNV
glDeleteFramebuffers
glDeleteProgram
glDeleteQueriesEXT
glDeleteRenderbuffers
glDeleteShader
glDeleteTextures
glDepthFunc
glDepthMask
glDepthRangef
glDestroyContext
glDetachShader
glDisable
glDisableVertexAttribArray
glDrawArrays
glDrawElements
glEnable
glEnableVertexAttribArray
glEndQueryEXT
glFinish
glFinishFenceNV
glFlush
glFramebufferRenderbuffer
glFramebufferTexture2D
glFrontFace
glGenBuffers
glGenerateMipmap
glGenFencesNV
glGenFramebuffers
glGenQueriesEXT
glGenRenderbuffers
glGenTextures
glGetActiveAttrib
glGetActiveUniform
glGetAttachedShaders
glGetAttribLocation
glGetBooleanv
glGetBufferParameteriv
glGetCurrentContext
glGetError
glGetFenceivNV
glGetFloatv
glGetFramebufferAttachmentParameteriv
glGetGraphicsResetStatusEXT
glGetIntegerv
glGetnUniformfvEXT
glGetnUniformivEXT
glGetProcAddress
glGetProgramInfoLog
glGetProgramiv
glGetQueryivEXT
glGetQueryObjectuivEXT
glGetRenderbufferParameteriv
glGetShaderInfoLog
glGetShaderiv
glGetShaderPrecisionFormat
glGetShaderSource
glGetString
glGetTexParameterfv
glGetTexParameteriv
glGetUniformfv
glGetUniformiv
glGetUniformLocation
glGetVertexAttribfv
glGetVertexAttribiv
glGetVertexAttribPointerv
glHint
glIsBuffer
glIsEnabled
glIsFenceNV
glIsFramebuffer
glIsProgram
glIsQueryEXT
glIsRenderbuffer
glIsShader
glIsTexture
glLineWidth
glLinkProgram
glMakeCurrent
glPixelStorei
glPolygonOffset
glReadnPixelsEXT
glReadPixels
glReleaseShaderCompiler
glRenderbufferStorage
glRenderbufferStorageMultisampleANGLE
glSampleCoverage
glScissor
glSetFenceNV
glShaderBinary
glShaderSource
glStencilFunc
glStencilFuncSeparate
glStencilMask
glStencilMaskSeparate
glStencilOp
glStencilOpSeparate
glTestFenceNV
glTexImage2D
glTexImage3DOES
glTexParameterf
glTexParameterfv
glTexParameteri
glTexParameteriv
glTexSubImage2D
glUniform1f
glUniform1fv
glUniform1i
glUniform1iv
glUniform2f
glUniform2fv
glUniform2i
glUniform2iv
glUniform3f
glUniform3fv
glUniform3i
glUniform3iv
glUniform4f
glUniform4fv
glUniform4i
glUniform4iv
glUniformMatrix2fv
glUniformMatrix3fv
glUniformMatrix4fv
glUseProgram
glValidateProgram
glVertexAttrib1f
glVertexAttrib1fv
glVertexAttrib2f
glVertexAttrib2fv
glVertexAttrib3f
glVertexAttrib3fv
glVertexAttrib4f
glVertexAttrib4fv
glVertexAttribPointer
glViewport
Register

libGLESv2.dll

SwiftShader libGLESv2 Dynamic Link Library

Remove libGLESv2.dll
Version:   3.0.0.4079
MD5:   f253012a5f20fc6eb1923346d9e9eb98
SHA1:   ca502e2bb69debb92f39fd4c9a1e8bd6fb35c65b
SHA256:   a0a47c7bca6123e8c7385688fe4656674c2ecff2880c58872ae6ce469a994f17

Overview

libglesv2.dll is loaded as dynamic link library that runs in the context of a process.

DetailsDetails

File name:libglesv2.dll
Product name:SwiftShader libGLESv2 Dynamic Link Library
Typical file path:C:\users\user\appdata\local\google\chrome\user data\swiftshader\1.0.1.3\libglesv2.dll
File version:3.0.0.4079
Size:4.33 MB (4,537,856 bytes)
Digital DNA
PE subsystem:Windows GUI
File packed:No
.NET CLR:No
More details

Windows OS versionsDistribution by Windows OS

OS versiondistribution
Microsoft Windows XP 54.55%
Windows 7 Ultimate N 13.64%
Windows 7 Home Premium 9.09%
Windows 8 4.55%
Windows 7 Professional 4.55%
Windows Server 2012 Standard Evaluation 4.55%
Windows 8 Enterprise 4.55%
Windows 7 Ultimate 4.55%

Distribution by countryDistribution by country

United States installs about 36.84% of SwiftShader libGLESv2 Dynamic Link Library.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
Dell 33.33%
Hewlett-Packard 16.67%
Intel 11.11%
Toshiba 11.11%
MSI 11.11%
American Megatrends 11.11%
Sahara 5.56%
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