Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

1.9p 14.29%
1.9a 14.29%
1.8w 14.29%
1.7d 14.29%
1.5J 28.57%
1.0w 14.29%

PE structurePE file structure

Show functions
Import table
gdi32.dll
CreateDIBSection, GetDeviceCaps, StretchBlt, GetDIBits, SetPixel, DeleteObject, SelectObject, CreateCompatibleDC, CreateCompatibleBitmap, SetStretchBltMode, GetPixel, DeleteDC
kernel32.dll
RtlUnwind, HeapReAlloc, VirtualAlloc, GetCPInfo, GetOEMCP, GetACP, InterlockedExchange, UnhandledExceptionFilter, GetEnvironmentStringsW, GetLastError, WideCharToMultiByte, FreeEnvironmentStringsW, GetEnvironmentStrings, FreeEnvironmentStringsA, VirtualFree, VirtualQuery, HeapSize, LCMapStringA, MultiByteToWideChar, LCMapStringW, GetStringTypeA, GetStringTypeW, GetCurrentThreadId, GetSystemTimeAsFileTime, GetLocaleInfoA, VirtualProtect, WriteFile, WaitForSingleObject, GetWindowsDirectoryA, GetSystemDirectoryA, GetModuleFileNameA, SetErrorMode, FreeLibrary, GetProcAddress, LoadLibraryA, GetModuleHandleA, Sleep, GetCurrentProcessId, QueryPerformanceCounter, GetTickCount, QueryPerformanceFrequency, CreateFileA, SetFilePointer, ReadFile, CloseHandle, HeapAlloc, HeapFree, HeapCreate, GetSystemInfo, SetEvent, CreateEventA, SetThreadPriority, WaitForMultipleObjects, CreateMutexA, ReleaseMutex, ResumeThread, CreateThread, HeapDestroy, GetStartupInfoA, GetFileType, GetStdHandle, SetHandleCount, GetCurrentProcess, TerminateProcess, ExitProcess, GetVersionExA, GetCommandLineA, GetEnvironmentVariableA, GetVersion, RaiseException
user32.dll
DestroyWindow, GetClassLongA, RegisterClassA, ChangeDisplaySettingsA, IsWindowVisible, GetSystemMetrics, GetCursorPos, DefWindowProcA, ReleaseDC, PeekMessageA, CreateWindowExA, UnregisterClassA, ShowCursor, GetTopWindow, GetWindowLongA, GetActiveWindow, GetWindowThreadProcessId, GetWindow, EndPaint, ClientToScreen, MessageBoxA, SetCursor, ScreenToClient, GetWindowRect, IsIconic, GetClientRect, BeginPaint, GetDC
winmm.dll
waveOutPrepareHeader, waveOutOpen, waveOutUnprepareHeader, waveOutSetVolume, waveOutReset, waveOutRestart, waveOutPause, waveOutWrite, waveOutClose, timeGetTime, timeBeginPeriod, timeEndPeriod
Export table
_BinkBufferBlit@12
_BinkBufferCheckWinPos@12
_BinkBufferClear@8
_BinkBufferClose@4
_BinkBufferGetDescription@4
_BinkBufferGetError@0
_BinkBufferLock@4
_BinkBufferOpen@16
_BinkBufferSetDirectDraw@8
_BinkBufferSetHWND@8
_BinkBufferSetOffset@12
_BinkBufferSetResolution@12
_BinkBufferSetScale@12
_BinkBufferUnlock@4
_BinkCheckCursor@20
_BinkClose@4
_BinkCloseTrack@4
_BinkCopyToBuffer@28
_BinkCopyToBufferRect@44
_BinkDDSurfaceType@4
_BinkDoFrame@4
_BinkDX8SurfaceType@4
_BinkDX9SurfaceType@4
_BinkGetError@0
_BinkGetFrameBuffersInfo@8
_BinkGetKeyFrame@12
_BinkGetRealtime@12
_BinkGetRects@8
_BinkGetSummary@8
_BinkGetTrackData@8
_BinkGetTrackID@8
_BinkGetTrackMaxSize@8
_BinkGetTrackType@8
_BinkGoto@12
_BinkIsSoftwareCursor@8
_BinkLogoAddress@0
_BinkNextFrame@4
_BinkOpen@8
_BinkOpenDirectSound@4
_BinkOpenMiles@4
_BinkOpenTrack@8
_BinkOpenWaveOut@4
_BinkPause@8
_BinkRegisterFrameBuffers@8
_BinkRestoreCursor@4
_BinkService@4
_BinkSetError@4
_BinkSetFrameRate@8
_BinkSetIO@4
_BinkSetIOSize@4
_BinkSetMemory@8
_BinkSetMixBins@16
_BinkSetMixBinVolumes@20
_BinkSetPan@12
_BinkSetSimulate@4
_BinkSetSoundOnOff@8
_BinkSetSoundSystem@8
_BinkSetSoundTrack@8
_BinkSetVideoOnOff@8
_BinkSetVolume@12
_BinkWait@4
_radfree@4
_radmalloc@4
_RADSetMemory@8
_RADTimerRead@0
_YUV_blit_16a1bpp@40
_YUV_blit_16a1bpp@52
_YUV_blit_16a1bpp_mask@48
_YUV_blit_16a1bpp_mask@60
_YUV_blit_16a4bpp@40
_YUV_blit_16a4bpp@52
_YUV_blit_16a4bpp_mask@48
_YUV_blit_16a4bpp_mask@60
_YUV_blit_16bpp@40
_YUV_blit_16bpp@48
_YUV_blit_16bpp_mask@48
_YUV_blit_16bpp_mask@56
_YUV_blit_24bpp@40
_YUV_blit_24bpp@48
_YUV_blit_24bpp_mask@48
_YUV_blit_24bpp_mask@56
_YUV_blit_24rbpp@40
_YUV_blit_24rbpp@48
_YUV_blit_24rbpp_mask@48
_YUV_blit_24rbpp_mask@56
_YUV_blit_32abpp@40
_YUV_blit_32abpp@52
_YUV_blit_32abpp_mask@48
_YUV_blit_32abpp_mask@60
_YUV_blit_32bpp@40
_YUV_blit_32bpp@48
_YUV_blit_32bpp_mask@48
_YUV_blit_32bpp_mask@56
_YUV_blit_32rabpp@40
_YUV_blit_32rabpp@52
_YUV_blit_32rabpp_mask@48
_YUV_blit_32rabpp_mask@60
_YUV_blit_32rbpp@40
_YUV_blit_32rbpp@48
_YUV_blit_32rbpp_mask@48
_YUV_blit_32rbpp_mask@56
_YUV_blit_UYVY@40
_YUV_blit_UYVY@48
_YUV_blit_UYVY_mask@48
_YUV_blit_UYVY_mask@56
_YUV_blit_YUY2@40
_YUV_blit_YUY2@48
_YUV_blit_YUY2_mask@48
_YUV_blit_YUY2_mask@56
_YUV_blit_YV12@44
_YUV_blit_YV12@52
_YUV_init@4

binkw32.dll

Bink and Smacker by Epic Games Inc. (Signed)

Remove binkw32.dll
Version:   1.9a
MD5:   549c0b3a1bff0de86e16bea39b76a126
SHA1:   cb6367428a4b2cd1c4c2d330ae870fb872fdbebc
SHA256:   8e669e9e5c920123a1350f6fa4f6e58b507165b93fd88c546ccaaffae68da829

What is binkw32.dll?

Bink is a proprietary video file format (extension .bik) developed by RAD Game Tools, and primarily used for full-motion video sequences in video games. Smacker video is a video file format (with the .SMK file extension) .

Overview

binkw32.dll is loaded as dynamic link library that runs in the context of a process. It is installed with a couple of know programs including PAYDAY: The Heist published by Overkill, Ice Age 3 Dawn of the Dinosaurs(TM) from Activision and Ice Age 3 Dawn of the Dinosaurs(TM) by Activision. The file is digitally signed by Epic Games Inc. which was issued by the VeriSign certificate authority (CA).

DetailsDetails

File name:binkw32.dll
Publisher:RAD Game Tools, Inc.
Product name:Bink and Smacker
Description:RAD Video Tools
Typical file path:C:\fallout 3 uncut\binkw32.dll
File version:1.9a
Size:167.5 KB (171,520 bytes)
Certificate
Issued to:Epic Games Inc.
Authority (CA):VeriSign
Digital DNA
PE subsystem:Windows GUI
File packed:No
.NET CLR:No
More details

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Windows OS versionsDistribution by Windows OS

OS versiondistribution
Windows 7 Ultimate 57.14%
Windows 7 Home Premium 28.57%
Windows 8 Pro 14.29%

Distribution by countryDistribution by country

Malaysia installs about 28.57% of Bink and Smacker.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
ASUS 100.00%
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