Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

02.29.19.83 10.00%
02.25.32.45 10.00%
02.19.72.18 10.00%
01.82.67.49 10.00%
01.78.87.58 10.00%
01.74.87.19 10.00%
01.71.93.25 10.00%
01.67.01.96 10.00%
01.63.87.14 10.00%
01.61.88.88 10.00%

Relationships


PE structurePE file structure

Show functions
Import table
advapi32.dll
AdjustTokenPrivileges, LookupPrivilegeValueA, OpenProcessToken, SetSecurityDescriptorDacl, InitializeSecurityDescriptor, RegCloseKey, RegQueryValueExA, RegOpenKeyExA
gdi32.dll
GetDeviceGammaRamp, CreateBitmap, CreateDIBSection, DeleteObject, GetBitmapBits, DeleteDC, BitBlt, SelectObject, CreateCompatibleDC, GetObjectA
imm32.dll
ImmGetProperty, ImmSetCandidateWindow, ImmNotifyIME, ImmGetContext, ImmGetConversionStatus, ImmSetConversionStatus, ImmSetCompositionStringW, ImmGetCandidateListCountW, ImmGetCompositionStringW, ImmGetCandidateListW, ImmReleaseContext
kernel32.dll
GetCurrentProcess, VirtualProtect, GetLastError, VirtualAllocEx, WriteProcessMemory, GetModuleFileNameA, CloseHandle, SetFilePointer, ReadFile, CreateFileA, OpenProcess, GetCurrentProcessId, GetVersion, SetThreadContext, GetThreadContext, OpenThread, GetLocaleInfoW, OutputDebugStringW, GetCurrentThreadId, CreateEventA, MapViewOfFile, CreateFileMappingA, SetEvent, ResetEvent, UnmapViewOfFile, MultiByteToWideChar, FlushInstructionCache, SetLastError, CreateProcessA, CreateProcessW, ResumeThread, Module32Next, Module32First, CreateToolhelp32Snapshot, GetCommandLineA, DisableThreadLibraryCalls, LoadLibraryW, OutputDebugStringA, LocalAlloc, CreateFileW, GetProcessHeap, SetEndOfFile, WriteConsoleW, SetEnvironmentVariableA, CompareStringW, InterlockedExchange, FreeLibrary, HeapReAlloc, SetStdHandle, GetStringTypeW, QueryPerformanceCounter, GetEnvironmentStringsW, FreeEnvironmentStringsW, GetTimeZoneInformation, FlushFileBuffers, GetConsoleMode, GetConsoleCP, LCMapStringW, WideCharToMultiByte, GetModuleFileNameW, WriteFile, HeapDestroy, HeapCreate, GetSystemInfo, VirtualQuery, CreateMutexA, LeaveCriticalSection, EnterCriticalSection, DeleteCriticalSection, InitializeCriticalSection, WaitForSingleObject, ReleaseMutex, GetModuleHandleA, GetProcAddress, GetTickCount, GetEnvironmentVariableA, LoadLibraryA, ExitProcess, HeapSize, Sleep, IsProcessorFeaturePresent, RaiseException, RtlUnwind, HeapFree, HeapAlloc, GetSystemTimeAsFileTime, GetTimeFormatA, GetDateFormatA, GetCPInfo, InterlockedIncrement, InterlockedDecrement, GetACP, GetOEMCP, IsValidCodePage, TlsAlloc, TlsGetValue, TlsSetValue, TlsFree, GetModuleHandleW, UnhandledExceptionFilter, SetUnhandledExceptionFilter, IsDebuggerPresent, TerminateProcess, SetHandleCount, GetStdHandle, InitializeCriticalSectionAndSpinCount, GetFileType, GetStartupInfoW, GetEnvironmentVariableW, QueryPerformanceFrequency
ole32.dll
CoCreateInstance, CoInitialize, CoUninitialize
user32.dll
SetCursor, MonitorFromWindow, GetClientRect, GetMonitorInfoA, GetActiveWindow, CallNextHookEx, ClientToScreen, TranslateMessage, GetCursor, GetClassLongA, SetWindowsHookExW, SetCursorPos, SetClassLongA, LoadImageA, GetDC, CreateIconIndirect, ReleaseDC, UnhookWindowsHookEx, DestroyIcon, IsChild, ShowCursor, MapVirtualKeyExA, GetForegroundWindow, GetWindowThreadProcessId, IsWindowUnicode, PostMessageW, PostMessageA, GetKeyState, ActivateKeyboardLayout, GetKeyboardLayoutList, GetKeyboardLayout, GetIconInfo, GetDesktopWindow, GetWindowRect, SendInput
Export table
BOverlayNeedsPresent
IsOverlayEnabled
OverlayHookD3D3
SetNotificationPosition
ValveHookScreenshots

GameOverlayRenderer.dll

Steam Game Overlay Renderer by Valve (Signed)

Remove GameOverlayRenderer.dll
Version:   01.67.01.96
MD5:   bfb506aa520a43400793211400c50ac8
SHA1:   683812470eecca21773eb4f81901dce1b55db5cb
SHA256:   5a378085bff9995c0dcd6a411259332424b3df2e78b1be0b858cb3a0f1199884

Overview

gameoverlayrenderer.dll is loaded as dynamic link library that runs in the context of a process. It is installed with a couple of know programs including Portal published by Valve Corporation, Men of War: Assault Squad from Digitalmindsoft and Men of War: Assault Squad by Digitalmindsoft. The file is digitally signed by Valve which was issued by the VeriSign certificate authority (CA).

DetailsDetails

File name:gameoverlayrenderer.dll
Publisher:Valve Corporation
Product name:Steam Game Overlay Renderer
Description:Steam Game Overlay Renderer (buildbot_winslave04_steam_steam_rel_client_win32@winslave04)
Typical file path:C:\Program Files\steam\gameoverlayrenderer.dll
File version:01.67.01.96
Product version:01.00.00.01
Size:594.91 KB (609,192 bytes)
Certificate
Issued to:Valve
Authority (CA):VeriSign
Digital DNA
File packed:No
.NET CLR:No
More details

ResourcesPrograms

The following programs will install this file
Digitalmindsoft
4% remove
Valve Corporation
6% remove
Portal is a first-person puzzle-platform video game developed by Valve Corporation. The game primarily comprises a series of puzzles that must be solved by teleporting the player's character and simple objects using "the Aperture Science Handheld Portal Device", a device that can create inter-spatial portals between two flat planes. In Portal, the player controls the protagonist, Chell, from a first-person perspective as she is challen...
Valve Corporation
11% remove
Dota 2 Test is an experimental version of Dota 2 where upcoming changes are tested before being implemented into Dota 2, ensuring the stability of Dota 2. Dota 2 is a multiplayer online battle arena video game, and the stand-alone sequel to the Defense of the Ancients (DotA) mod.

Windows OS versionsDistribution by Windows OS

OS versiondistribution
Windows 7 Home Premium 30.00%
Windows 7 Ultimate 30.00%
Windows 8 20.00%
Microsoft Windows XP 10.00%
Windows Vista Home Premium 10.00%

Distribution by countryDistribution by country

United Kingdom installs about 20.00% of Steam Game Overlay Renderer.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
ASUS 36.36%
Hewlett-Packard 18.18%
Dell 18.18%
MSI 18.18%
Acer 9.09%
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