Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

1, 0, 0, 31 63.64%
1, 0, 0, 31 9.09%
1, 0, 0, 31 27.27%
(Note, Solid State Networks publishes each variation of this file with the same version, but the hashes are unique.)

Relationships


PE structurePE file structure

Show functions
Import table
kernel32.dll
CompareStringW, CompareStringA, ReadFile, SetEndOfFile, HeapSize, GetLocaleInfoA, GetStringTypeW, GetStringTypeA, LCMapStringW, LCMapStringA, GetTimeZoneInformation, FlushFileBuffers, SetStdHandle, OutputDebugStringA, LocalFree, GetLastError, FormatMessageA, InitializeCriticalSection, LeaveCriticalSection, EnterCriticalSection, GetCurrentDirectoryA, DeleteCriticalSection, DeleteFileA, WaitForSingleObject, Sleep, ExitThread, CloseHandle, CreateThread, TerminateProcess, GetProcessId, GetModuleFileNameA, GetModuleHandleA, GetCurrentProcessId, OpenProcess, GetExitCodeProcess, CreateProcessA, HeapFree, HeapAlloc, FindClose, FileTimeToSystemTime, FileTimeToLocalFileTime, GetDriveTypeA, FindFirstFileA, GetCurrentThreadId, GetCommandLineA, GetVersionExA, GetProcessHeap, GetCurrentProcess, UnhandledExceptionFilter, SetUnhandledExceptionFilter, IsDebuggerPresent, HeapDestroy, HeapCreate, VirtualFree, SetEnvironmentVariableA, VirtualAlloc, HeapReAlloc, GetProcAddress, ExitProcess, WriteFile, GetStdHandle, RtlUnwind, WideCharToMultiByte, GetConsoleCP, GetConsoleMode, GetFullPathNameA, GetCPInfo, InterlockedIncrement, InterlockedDecrement, GetACP, GetOEMCP, IsValidCodePage, TlsGetValue, TlsAlloc, TlsSetValue, TlsFree, SetLastError, SetHandleCount, GetFileType, GetStartupInfoA, FreeEnvironmentStringsA, GetEnvironmentStrings, FreeEnvironmentStringsW, GetEnvironmentStringsW, QueryPerformanceCounter, GetTickCount, GetSystemTimeAsFileTime, SetFilePointer, LoadLibraryA, CreateFileA, WriteConsoleA, GetConsoleOutputCP, WriteConsoleW, MultiByteToWideChar
psapi.dll
EnumProcesses, EnumProcessModules, GetModuleBaseNameA
winmm.dll
timeGetTime
Export table
Maestro_ErrorToString
Maestro_GetElapsedSeconds
Maestro_Init
Maestro_MessageTypeToString
Maestro_ProcessTypeToString
Maestro_Remove
MaestroClient_Create
MaestroClient_Delete
MaestroClient_GetHeartbeatActive
MaestroClient_SendMessage
MaestroClient_SetHeartbeatActive
MaestroClient_SetMessageArrivedCallback
MaestroClient_Start
MaestroGameController_AreProcessesHung
MaestroGameController_GetHeartbeatActive
MaestroGameController_Init
MaestroGameController_KillProcesses
MaestroGameController_Remove
MaestroGameController_SendChatMessage
MaestroGameController_SendGameAbandonedMessage
MaestroGameController_SendGameConnectedToServerMessage
MaestroGameController_SendGameLaunchedMessage
MaestroGameController_SendGameVersionMismatchMessage
MaestroGameController_SendShutdownMessage
MaestroGameController_SetExitCallback
MaestroGameController_SetHeartbeatActive
MaestroGameController_SetReceiveChatMessageCallback
MaestroGameController_Start
MaestroMessageAgent_Create
MaestroMessageAgent_Delete
MaestroMessageAgent_GetHeartbeatActive
MaestroMessageAgent_GetIsRunning
MaestroMessageAgent_SendMessage
MaestroMessageAgent_SetHeartbeatActive
MaestroMessageAgent_SetMessageArrivedCallback
MaestroMessageAgent_Start
MaestroProcessHelper_AllFilesExist
MaestroProcessHelper_GetProcessPathForProcessType
MaestroProcessHelper_Init
MaestroProcessHelper_IsProcessRunning
MaestroProcessHelper_KillProcess
MaestroProcessHelper_KillProcessByName
MaestroProcessHelper_Remove
MaestroProcessHelper_StartProcess
MaestroProcessHelper_StopProcess
MaestroServer_Create
MaestroServer_Delete
MaestroServer_SendMessageToAllClients
MaestroServer_SetMessageArrivedCallback
MaestroServer_Start
MaestroServerController_Init
MaestroServerController_ProcessEvents
MaestroServerController_RegisterHwnd
MaestroServerController_Remove
MaestroServerController_SetErrorMessageCallback
MaestroServerController_SetExitCallback
MaestroServerController_Start
MaestroServerController_StartArgs
MaestroServerController_StartArgsExplicit
MaestroServerController_Stop
MaestroServerController_VerifyAllNeededFilesExist

launcher.maestro.dll

launcher.maestro by Solid State Networks

Remove launcher.maestro.dll
Version:   1, 0, 0, 31
MD5:   f877f44778321c4088a2d27d7d1aae71
SHA1:   33dce7d18badff3c34219415b8149b1c5fb9e3a6
SHA256:   ec799efac80b348420890278e9ef03f4a4d607d2176302db1cab7c80e46995a6

Overview

launcher.maestro.dll is loaded as dynamic link library that runs in the context of a process. It is installed with a couple of know programs including Garena - League of Legends published by Garena Online Pte Ltd., Garena - League of Legends PH from Garena Online Pte Ltd. and Garena - League of Legends PH by Garena Online Pte Ltd..

DetailsDetails

File name:launcher.maestro.dll
Publisher:Solid State Networks
Product name:launcher.maestro
Typical file path:C:\riot games\league of legends\rads\projects\lol_launcher\releases\0.0.0.104\deploy\launcher.maestro.dll
File version:1, 0, 0, 31
Size:116 KB (118,784 bytes)
Build date:10/16/2010 6:22 AM
Digital DNA
File packed:No
.NET CLR:No
More details

ResourcesPrograms

The following programs will install this file
Garena Online Pte Ltd.
1% remove
League of Legends is a multiplayer online battle arena video game where players are formed into two teams of five Champions. League of Legends is a session-based game. Matchmaking creates teams with even average MMR (Matchmaking Rating) of the constituent players. Each player begins at opposing sides of a map near a building called a Nexus. A match is won when either team's Nexus is destroyed.
Garena Online Pte Ltd.
1% remove
League of Legends is a multiplayer online battle arena video game where players are formed into two teams of five Champions. League of Legends is a session-based game. Matchmaking creates teams with even average MMR (Matchmaking Rating) of the constituent players. Each player begins at opposing sides of a map near a building called a Nexus. A match is won when either team's Nexus is destroyed.
Riot Games
12% remove
League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows. Players are formed into 2 even teams of Champions, 3v3 or 5v5. League of Legends is a session-based game. Matchmaking occurs based on the average Elo ratings of each individual players, with slight proprietary adjustments. The game can currently be played in five different modes: Tutorial, Custom, Co-Op v...

Windows OS versionsDistribution by Windows OS

OS versiondistribution
Windows 7 Home Premium 45.45%
Windows 7 Ultimate 36.36%
Microsoft Windows XP 18.18%

Distribution by countryDistribution by country

United States installs about 45.45% of launcher.maestro.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
ASUS 28.57%
Sony 28.57%
American Megatrends 14.29%
Hewlett-Packard 14.29%
Acer 14.29%
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