Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

3.7.0.333 37.50%
3.7.0.328 12.50%
3.03.0.199 12.50%
3.03.0.199 12.50%
1.0.0.154 12.50%
1.0.0.152 12.50%

Relationships

Parent process
Related files

PE structurePE file structure

Show functions
Import table
advapi32.dll
RegCreateKeyExA, RegOpenKeyExW, RegQueryInfoKeyW, RegEnumKeyExA, RegQueryValueExW, RegOpenKeyExA, RegQueryValueExA, RegCloseKey, RegSetValueExA
cg.dll
cgCreateProgram, cgGetLastErrorString, cgGetError, cgCreateContext, cgGetProgramString, cgDestroyProgram, cgDestroyContext, cgSetParameterSettingMode
cgd3d9.dll
cgD3D9SetDevice, cgD3D9BindProgram, cgD3D9LoadProgram
cggl.dll
cgGLEnableProfile
d3d9.dll
D3DPERF_BeginEvent, D3DPERF_EndEvent, Direct3DCreate9
d3dx9_39.dll
D3DXCompileShader, D3DXGetShaderConstantTable, D3DXCreateSprite, D3DXVec4Transform, D3DXVec3Project, D3DXCreateFontW, D3DXSaveSurfaceToFileA, D3DXGetImageInfoFromFileInMemory, D3DXLoadSurfaceFromMemory
dbghelp.dll
SymGetTypeInfo, SymSetOptions, MiniDumpWriteDump, SymFunctionTableAccess64, SymFromAddr, SymGetLineFromAddr64, SymSetContext, SymEnumSymbols, StackWalk64, SymCleanup, SymInitialize, SymGetOptions, SymGetModuleBase64
dinput8.dll
DirectInput8Create
fmod_event.dll
_FMOD_Debug_SetLevel@4, _FMOD_Event_GetChannelGroup@8, _FMOD_EventSystem_Create@4
fmodex.dll
FMOD_Channel_Stop, FMOD_Channel_GetMode, FMOD_Channel_SetPosition, FMOD_ChannelGroup_GetChannel, FMOD_Memory_Initialize, FMOD_Memory_GetStats, FMOD_ChannelGroup_GetNumChannels
gdi32.dll
ChoosePixelFormat, CreateBitmap, GetDeviceCaps, SwapBuffers, ExtEscape, SetPixelFormat, CreateICW, GetStockObject, AddFontMemResourceEx, RemoveFontMemResourceEx, DeleteDC, DeleteObject, GetObjectA, CreateDIBSection, CreateCompatibleDC, SelectObject, CreateFontIndirectA, CreateDCA
imm32.dll
ImmIsUIMessageA, ImmGetContext, ImmReleaseContext, ImmAssociateContext, ImmGetOpenStatus, ImmIsUIMessageW, ImmGetVirtualKey, ImmSetCompositionStringW, ImmAssociateContextEx, ImmGetCandidateListW, ImmGetProperty, ImmSetCompositionWindow, ImmSetCandidateWindow, ImmGetCompositionStringW, ImmNotifyIME, ImmSetOpenStatus, ImmSetConversionStatus, ImmGetConversionStatus, ImmGetIMEFileNameA
kernel32.dll
GetFullPathNameA, OpenEventA, GetCommandLineA, WaitForSingleObject, OpenProcess, GetProcessHeap, IsDebuggerPresent, UnhandledExceptionFilter, GetSystemTimeAsFileTime, GetTickCount, GetStartupInfoA, GetExitCodeThread, GetTimeZoneInformation, GetLocaleInfoW, GetVersionExW, SetErrorMode, SuspendThread, InterlockedCompareExchange, ReleaseMutex, CreateMutexA, CreatePipe, HeapFree, HeapCreate, HeapAlloc, Process32Next, GetSystemDirectoryA, InterlockedDecrement, SetProcessAffinityMask, CreateThread, lstrlenA, GetCommandLineW, SetPriorityClass, GetThreadPriority, GetPriorityClass, RtlCaptureContext, IsBadStringPtrW, IsBadStringPtrA, WriteFile, GetVersionExA, Process32First, CreateToolhelp32Snapshot, FormatMessageA, SizeofResource, LockResource, LoadResource, FindResourceA, TerminateProcess, InterlockedExchangeAdd, GetModuleHandleW, SetThreadAffinityMask, GetCurrentThread, GetProcessAffinityMask, lstrlenW, GetModuleHandleA, LocalUnlock, LocalFree, LocalLock, LocalAlloc, GetCurrentProcess, GlobalFree, FoldStringA, FindNextFileA, FindFirstFileA, FindFirstFileExA, FindClose, GetExitCodeProcess, CreateProcessA, SetEvent, CreateEventA, WaitForMultipleObjects, ResetEvent, WideCharToMultiByte, MultiByteToWideChar, OpenSemaphoreA, CreateSemaphoreA, LeaveCriticalSection, EnterCriticalSection, DeleteCriticalSection, InitializeCriticalSection, ReleaseSemaphore, QueryPerformanceCounter, QueryPerformanceFrequency, Sleep, DeleteFileA, CreateDirectoryA, OutputDebugStringA, VirtualQueryEx, SetThreadPriority, TerminateThread, GetEnvironmentVariableA, CopyFileA, GetCurrentProcessId, GetCurrentThreadId, GetModuleFileNameA, GetCurrentDirectoryA, SetUnhandledExceptionFilter, DuplicateHandle, GlobalMemoryStatusEx, GetSystemInfo, FreeLibrary, GlobalUnlock, GlobalLock, GlobalAlloc, LoadLibraryA, GetProcAddress, InterlockedExchange, GetFileAttributesA, GetLastError, CloseHandle, CreateFileA, HeapDestroy
msvcp80.dll
DllMain
msvcr80.dll
DllMain
ole32.dll
CoTaskMemFree, CoCreateInstance, CoSetProxyBlanket, CoUninitialize, CoCreateGuid, CoInitialize
opengl32.dll
glAlphaFunc, glStencilOp, glStencilFunc, glDepthFunc, glDisable, wglMakeCurrent, wglCreateContext, wglGetProcAddress, glPolygonMode, glEnable, glClear, glFrontFace, glCullFace, glColorMask, glDepthMask, glStencilMask, glGetFloatv, glBlendFunc, glGetString, glPixelStorei, glGetTexLevelParameteriv, glGetTexParameteriv, glTexSubImage2D, glGetTexImage, glDeleteTextures, glTexParameterfv, glGetError, wglDeleteContext, glClearStencil, glClearColor, glClearDepth, glDrawElements, glDrawArrays, glLoadMatrixf, glLoadIdentity, glMatrixMode, glFinish, glScissor, glTexParameteri, glTexImage2D, glBindTexture, glGenTextures, glGetIntegerv, glViewport, glDrawBuffer, glFogfv
psapi.dll
GetProcessImageFileNameA, EnumProcesses, GetModuleBaseNameA, EnumProcessModules, GetProcessMemoryInfo
riotlauncher.dll
MaestroGameController_AreProcessesHung, MaestroGameController_SendGameAbandonedMessage, MaestroGameController_SendShutdownMessage, MaestroGameController_SendGameVersionMismatchMessage, MaestroGameController_SendGameConnectedToServerMessage, MaestroGameController_SendChatMessage, MaestroGameController_SetReceiveChatMessageCallback, MaestroGameController_SendGameLaunchedMessage, MaestroGameController_Start, MaestroGameController_SetExitCallback, MaestroGameController_Init, Maestro_Init, Maestro_Remove, MaestroGameController_Remove, MaestroGameController_KillProcesses
shell32.dll
SHCreateDirectoryExA, ShellExecuteA, CommandLineToArgvW
user32.dll
DispatchMessageA, SendInput, DefWindowProcW, PostQuitMessage, FindWindowA, GetWindowThreadProcessId, PostMessageA, GetLastActivePopup, RedrawWindow, MessageBoxA, GetWindowTextA, WinHelpA, EndDialog, SetWindowPlacement, GetMonitorInfoA, UpdateLayeredWindow, DefWindowProcA, LoadCursorA, GetDialogBaseUnits, DialogBoxIndirectParamA, MessageBeep, RegisterClassA, CreateWindowExA, DestroyWindow, GetDC, ReleaseDC, MonitorFromPoint, PeekMessageW, GetMessageW, TranslateMessage, ShowWindow, GetMessageA, PeekMessageA, MessageBoxW, GetKeyboardState, LoadIconA, GetParent, MoveWindow, DrawTextA, GetWindowRect, GetSystemMetrics, SetForegroundWindow, SetWindowPos, SetFocus, SystemParametersInfoA, GetKeyboardLayout, MapVirtualKeyExA, ToAsciiEx, SetTimer, KillTimer, SetRect, SetWindowTextA, ClientToScreen, OpenClipboard, EmptyClipboard, SetClipboardData, CloseClipboard, GetClipboardData, IntersectRect, PtInRect, InflateRect, SetCapture, ReleaseCapture, OffsetRect, DestroyIcon, BeginPaint, DrawIcon, GetWindowLongA, EnumDisplaySettingsA, GetKeyState, GetActiveWindow, SetWindowLongA, EndPaint, GetDlgItem, IsWindow, SendMessageA, GetClassNameA, LoadStringA, EnableMenuItem, GetSystemMenu, CheckDlgButton, ToUnicodeEx, GetWindowInfo, MapVirtualKeyW, GetKeyboardLayoutList, ActivateKeyboardLayout, GetKeyboardLayoutNameA, CreateIconIndirect, SetCursor, DestroyCursor, GetMonitorInfoW, CreateWindowExW, EnumDisplayMonitors, UpdateWindow, InvalidateRect, GetForegroundWindow, GetClientRect, DispatchMessageW, UnregisterClassW, AdjustWindowRectEx, SetWindowLongW, RegisterClassW, LoadIconW, EnumDisplaySettingsW, EnumDisplayDevicesW, ClipCursor, ShowCursor, ScreenToClient, GetCursorPos, SetCursorPos, ToAscii
version.dll
GetFileVersionInfoA, VerQueryValueA, GetFileVersionInfoSizeA
winmm.dll
timeGetTime, timeEndPeriod, timeBeginPeriod
ws2_32.dll
WSASocketA, WSAConnect, freeaddrinfo, getaddrinfo, WSAAddressToStringA, WSASendTo, WSARecvFrom

League of Legends.exe

League of Legends Client by Riot Games (Signed)

Remove League of Legends.exe
Version:   3.7.0.328
MD5:   9cfda928481b9d7d40a38f8e52fc2d69
SHA1:   eb8e69067dadbedc9a535a4c61729e221b2bb642
SHA256:   9a6a0231841b165ba000a52d842b1ba2db58d85795870838a8649ef4c4cd15db

Overview

league of legends.exe executes as a process with the local user's privileges typically within the context of its parent lollauncher.exe (PVP.net Patcher by Riot Games). It has been configured with a firewall exception which allows both inbound and outbound network communication without being blocked. It is installed with a couple of know programs including League of Legends published by Riot Games, League of Legends from Riot Games and League of Legends by Riot Games.

DetailsDetails

File name:league of legends.exe
Product name:League of Legends (TM) Client
Typical file path:C:\riot games\league of legends\rads\solutions\lol_game_client_sln\releases\0.0.0.204\deploy\league of legends.exe
File version:3.7.0.328
Size:23.01 MB (24,126,312 bytes)
Build date:5/13/2013 10:09 PM
Certificate
Issued to:Riot Games
Authority (CA):VeriSign
Effective date:Tuesday, March 20, 2012
Expiration date:Thursday, March 21, 2013
Digital DNA
PE subsystem:Windows GUI
File packed:No
Code language:Microsoft Visual C++ 8.0
.NET CLR:No
More details

ResourcesPrograms

The following programs will install this file
Riot Games
12% remove
League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows. Players are formed into 2 even teams of Champions, 3v3 or 5v5. League of Legends is a session-based game. Matchmaking occurs based on the average Elo ratings of each individual players, with slight proprietary adjustments. The game can currently be played in five different modes: Tutorial, Custom, Co-Op v...

BehaviorsBehaviors

Windows firewall allowed programs
Exceptions allow programs to access to the Internet through an outbound connections
  • Firewall exception for 'C:\LOL TW\GameData\Apps\LoLTW\Game\League of Legends.exe'
  • Firewall exception for 'C:\lol\GameData\Apps\LoLTW\Game\League of Legends.exe'
  • Firewall exception for 'C:\lol.tw\GameData\Apps\LoLTW\Game\League of Legends.exe'
  • Firewall exception for 'C:\lol\GameData\Apps\LoLTH\Game\League of Legends.exe'
Network connections
Access through an approved Windows firewall exception
  • [UDP] listens on port 49232

  • ResourcesResource utilization

    (Note: statistics below are averages based on a minimum sample size of 200 unique participants)
    Averages
     
    CPU
    Total CPU:0.22509705%
    0.028634%
    Kernel CPU:0.04962770%
    0.013761%
    User CPU:0.17546936%
    0.014873%
    Kernel CPU time:25,069 ms/min
    100,923,805ms/min
    Memory
    Private memory:1.29 GB
    21.59 MB
    Private (maximum):1.13 GB
    Private (minimum):82.49 MB
    Non-paged memory:1.29 GB
    21.59 MB
    Virtual memory:1.47 GB
    140.96 MB
    Virtual memory (peak):1.48 GB
    169.69 MB
    Working set:1.14 GB
    18.61 MB
    Working set (peak):1.14 GB
    37.95 MB
    Resource allocations
    Threads:25
    12
    Handles:827
    600
    GUI GDI count:98
    103
    GUI GDI peak:101
    142
    GUI USER count:37
    49
    GUI USER peak:44
    71

    BehaviorsProcess properties

    Integrety level:Medium
    Platform:64-bit
    Command line:"C:/riot games/league of legends/rads/solutions/lol_game_client_sln/releases/0.0.0.232/deploy/league of legends.exe" "8394" "lollauncher.exe" "C:/riot games/league of legends/rads/projects/lol_air_client/releases/0.0.1.18/deploy/lolclient.exe" "216.133.234.93 5118 jcmmrapnkbmy75hiiopsda== 26804158"
    Owner:User
    Parent process:lollauncher.exe (PVP.net Patcher by Riot Games)

    ResourcesThreads

    Averages
     
    League of Legends.exe (main module)
    Total CPU:41.46895918%
    0.272967%
    Kernel CPU:4.49272082%
    0.107585%
    User CPU:36.97623836%
    0.165382%
    CPU cycles:843,208,670/sec
    5,741,424/sec
    Context switches:867/sec
    79/sec
    Memory:25.99 MB
    1.16 MB
    wow64.dll (Win32 Emulation on NT64 by Microsoft)
    Total CPU:2.78074634%
    Kernel CPU:0.08252563%
    User CPU:2.69822071%
    CPU cycles:70,984,661/sec
    Context switches:196/sec
    Memory:252 KB
    ntdll.dll
    Total CPU:0.01689730%
    Kernel CPU:0.00241376%
    User CPU:0.01448354%
    CPU cycles:603,610/sec
    Context switches:10/sec
    Memory:1.66 MB

    Common loaded modules

    These are modules that are typiclaly loaded within the context of this process.

    Windows OS versionsDistribution by Windows OS

    OS versiondistribution
    Microsoft Windows XP 50.00%
    Windows 7 Ultimate 25.00%
    Windows 7 Home Premium 25.00%

    Distribution by countryDistribution by country

    Hong Kong installs about 37.50% of League of Legends (TM) Client.

    OEM distributionDistribution by PC manufacturer

    PC Manufacturerdistribution
    GIGABYTE 40.00%
    American Megatrends 20.00%
    Hewlett-Packard 20.00%
    Acer 20.00%
    Should I remove It? Clean your PC of unwanted adware, toolbars and bloatware.

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