Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

3.2.6.45159 9.52%
3.1.0.5171 33.33%
3.0.0.4079 33.33%
3.0.0.3689 23.81%

PE structurePE file structure

Show functions
Import table
gdi32.dll
GetDeviceCaps
kernel32.dll
LocalAlloc, TlsAlloc, LocalFree, TlsFree, GetLastError, SetLastError, GetCurrentThreadId, GetVersion, GetCurrentProcessId, TlsSetValue, CreateFileW, GetStringTypeW, LCMapStringW, WriteConsoleW, ReadFile, MultiByteToWideChar, GetProcessHeap, SetEndOfFile, SetFilePointer, TlsGetValue, IsValidCodePage, GetOEMCP, GetACP, GetCPInfo, FlushFileBuffers, GetConsoleMode, GetConsoleCP, SetStdHandle, CreateFileA, GetProcAddress, FreeLibrary, InterlockedExchange, LoadLibraryA, RaiseException, EncodePointer, DecodePointer, GetCommandLineA, TerminateProcess, GetCurrentProcess, UnhandledExceptionFilter, SetUnhandledExceptionFilter, IsDebuggerPresent, HeapAlloc, HeapFree, IsProcessorFeaturePresent, Sleep, HeapSize, GetModuleHandleW, ExitProcess, EnterCriticalSection, LeaveCriticalSection, InitializeCriticalSectionAndSpinCount, RtlUnwind, CloseHandle, InterlockedIncrement, InterlockedDecrement, SetHandleCount, GetStdHandle, GetFileType, GetStartupInfoW, DeleteCriticalSection, GetModuleFileNameA, FreeEnvironmentStringsW, WideCharToMultiByte, GetEnvironmentStringsW, HeapCreate, HeapDestroy, QueryPerformanceCounter, GetTickCount, GetSystemTimeAsFileTime, WriteFile, GetModuleFileNameW, HeapReAlloc, LoadLibraryW
user32.dll
ReleaseDC, GetDC, IsWindow, GetWindowThreadProcessId, CallWindowProcA, InvalidateRect, SetWindowLongA, SetPropA, GetClientRect, GetPropA, RemovePropA
Export table
eglBindAPI
eglBindTexImage
eglChooseConfig
eglCopyBuffers
eglCreateContext
eglCreatePbufferFromClientBuffer
eglCreatePbufferSurface
eglCreatePixmapSurface
eglCreateWindowSurface
eglDestroyContext
eglDestroySurface
eglGetConfigAttrib
eglGetConfigs
eglGetCurrentContext
eglGetCurrentDisplay
eglGetCurrentSurface
eglGetDisplay
eglGetError
eglGetProcAddress
eglInitialize
eglMakeCurrent
eglQueryAPI
eglQueryContext
eglQueryString
eglQuerySurface
eglReleaseTexImage
eglReleaseThread
eglSurfaceAttrib
eglSwapBuffers
eglSwapInterval
eglTerminate
eglWaitClient
eglWaitGL
eglWaitNative

libEGL.dll

SwiftShader libEGL Dynamic Link Library

Remove libEGL.dll
Version:   3.1.0.5171
MD5:   3df86c01eb6866dc7db2295b0f20df70
SHA1:   f2c16497d828ee474eecac6212d4dc69449e6ee5
SHA256:   7b8799f3233eccb0da0bb96845b8d663c2bef395dfd90e3c5f58140d1fc0c321

Overview

libegl.dll is loaded as dynamic link library that runs in the context of a process.

DetailsDetails

File name:libegl.dll
Product name:SwiftShader libEGL Dynamic Link Library
Typical file path:C:\users\user\appdata\local\google\chrome\user data\swiftshader\1.0.1.3\libegl.dll
File version:3.1.0.5171
Size:109.5 KB (112,128 bytes)
Build date:6/14/2013 3:58 AM
Digital DNA
PE subsystem:Windows GUI
File packed:No
.NET CLR:No
More details

Windows OS versionsDistribution by Windows OS

OS versiondistribution
Microsoft Windows XP 57.14%
Windows 7 Ultimate N 14.29%
Windows 7 Home Premium 9.52%
Windows 8 4.76%
Windows 7 Professional 4.76%
Windows 8 Enterprise 4.76%
Windows 7 Ultimate 4.76%

Distribution by countryDistribution by country

United States installs about 38.89% of SwiftShader libEGL Dynamic Link Library.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
Dell 33.33%
Hewlett-Packard 16.67%
Intel 11.11%
Toshiba 11.11%
MSI 11.11%
American Megatrends 11.11%
Sahara 5.56%
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