Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

1.3.4b65c53df548 20.00%
1.0.0.2212 20.00%
1.0.0.2042 20.00%
1.0.0.1562 20.00%
1.0.0.1562 20.00%

Relationships


PE structurePE file structure

Show functions
Import table
d3d9.dll
D3DPERF_BeginEvent, D3DPERF_SetMarker, D3DPERF_EndEvent, D3DPERF_GetStatus
kernel32.dll
IsProcessorFeaturePresent, SetEndOfFile, CreateFileW, ReadFile, CreateFileA, TlsFree, LocalFree, TlsGetValue, TlsSetValue, LocalAlloc, TlsAlloc, GetTempFileNameA, GetTempPathA, Sleep, WideCharToMultiByte, InterlockedIncrement, InterlockedDecrement, InterlockedExchange, MultiByteToWideChar, InitializeCriticalSection, DeleteCriticalSection, EnterCriticalSection, LeaveCriticalSection, EncodePointer, DecodePointer, UnhandledExceptionFilter, SetUnhandledExceptionFilter, IsDebuggerPresent, TerminateProcess, GetCurrentProcess, RtlUnwind, GetCurrentThreadId, GetCommandLineA, GetLastError, HeapFree, GetProcAddress, GetModuleHandleW, ExitProcess, HeapAlloc, HeapReAlloc, RaiseException, LCMapStringW, GetCPInfo, GetProcessHeap, WriteFile, GetStdHandle, GetModuleFileNameW, GetLocaleInfoW, SetLastError, CloseHandle, GetConsoleCP, GetConsoleMode, InitializeCriticalSectionAndSpinCount, SetHandleCount, GetFileType, GetStartupInfoW, GetModuleFileNameA, FreeEnvironmentStringsW, GetEnvironmentStringsW, HeapCreate, HeapDestroy, QueryPerformanceCounter, GetTickCount, GetCurrentProcessId, GetSystemTimeAsFileTime, HeapSize, LoadLibraryW, GetACP, GetOEMCP, IsValidCodePage, GetUserDefaultLCID, GetLocaleInfoA, EnumSystemLocalesA, IsValidLocale, GetStringTypeW, SetFilePointer, SetStdHandle, FlushFileBuffers, WriteConsoleW
Export table
glActiveTexture
glAttachShader
glBeginQueryEXT
glBindAttribLocation
glBindBuffer
glBindFramebuffer
glBindRenderbuffer
glBindTexture
glBlendColor
glBlendEquation
glBlendEquationSeparate
glBlendFunc
glBlendFuncSeparate
glBlitFramebufferANGLE
glBufferData
glBufferSubData
glCheckFramebufferStatus
glClear
glClearColor
glClearDepthf
glClearStencil
glColorMask
glCompileShader
glCompressedTexImage2D
glCompressedTexSubImage2D
glCopyTexImage2D
glCopyTexSubImage2D
glCreateProgram
glCreateShader
glCullFace
glDeleteBuffers
glDeleteFencesNV
glDeleteFramebuffers
glDeleteProgram
glDeleteQueriesEXT
glDeleteRenderbuffers
glDeleteShader
glDeleteTextures
glDepthFunc
glDepthMask
glDepthRangef
glDetachShader
glDisable
glDisableVertexAttribArray
glDrawArrays
glDrawArraysInstancedANGLE
glDrawElements
glDrawElementsInstancedANGLE
glEnable
glEnableVertexAttribArray
glEndQueryEXT
glFinish
glFinishFenceNV
glFlush
glFramebufferRenderbuffer
glFramebufferTexture2D
glFrontFace
glGenBuffers
glGenerateMipmap
glGenFencesNV
glGenFramebuffers
glGenQueriesEXT
glGenRenderbuffers
glGenTextures
glGetActiveAttrib
glGetActiveUniform
glGetAttachedShaders
glGetAttribLocation
glGetBooleanv
glGetBufferParameteriv
glGetError
glGetFenceivNV
glGetFloatv
glGetFramebufferAttachmentParameteriv
glGetGraphicsResetStatusEXT
glGetIntegerv
glGetnUniformfvEXT
glGetnUniformivEXT
glGetProgramBinaryOES
glGetProgramInfoLog
glGetProgramiv
glGetQueryivEXT
glGetQueryObjectuivEXT
glGetRenderbufferParameteriv
glGetShaderInfoLog
glGetShaderiv
glGetShaderPrecisionFormat
glGetShaderSource
glGetString
glGetTexParameterfv
glGetTexParameteriv
glGetTranslatedShaderSourceANGLE
glGetUniformfv
glGetUniformiv
glGetUniformLocation
glGetVertexAttribfv
glGetVertexAttribiv
glGetVertexAttribPointerv
glHint
glIsBuffer
glIsEnabled
glIsFenceNV
glIsFramebuffer
glIsProgram
glIsQueryEXT
glIsRenderbuffer
glIsShader
glIsTexture
glLineWidth
glLinkProgram
glPixelStorei
glPolygonOffset
glProgramBinaryOES
glReadnPixelsEXT
glReadPixels
glReleaseShaderCompiler
glRenderbufferStorage
glRenderbufferStorageMultisampleANGLE
glSampleCoverage
glScissor
glSetFenceNV
glShaderBinary
glShaderSource
glStencilFunc
glStencilFuncSeparate
glStencilMask
glStencilMaskSeparate
glStencilOp
glStencilOpSeparate
glTestFenceNV
glTexImage2D
glTexImage3DOES
glTexParameterf
glTexParameterfv
glTexParameteri
glTexParameteriv
glTexStorage2DEXT
glTexSubImage2D
glUniform1f
glUniform1fv
glUniform1i
glUniform1iv
glUniform2f
glUniform2fv
glUniform2i
glUniform2iv
glUniform3f
glUniform3fv
glUniform3i
glUniform3iv
glUniform4f
glUniform4fv
glUniform4i
glUniform4iv
glUniformMatrix2fv
glUniformMatrix3fv
glUniformMatrix4fv
glUseProgram
glValidateProgram
glVertexAttrib1f
glVertexAttrib1fv
glVertexAttrib2f
glVertexAttrib2fv
glVertexAttrib3f
glVertexAttrib3fv
glVertexAttrib4f
glVertexAttrib4fv
glVertexAttribDivisorANGLE
glVertexAttribPointer
glViewport

libGLESv2.dll

ANGLE libGLESv2 Dynamic Link Library by YANDEX LLC (Signed)

Remove libGLESv2.dll
Version:   1.0.0.1562
MD5:   480b103a85de87698e00ca67a9050a41
SHA1:   cdd440d230435f16f73b9466611ef4d187a123bf

Overview

libglesv2.dll is loaded as dynamic link library that runs in the context of a process. The file is digitally signed by YANDEX LLC which was issued by the VeriSign certificate authority (CA).

DetailsDetails

File name:libglesv2.dll
Product name:ANGLE libGLESv2 Dynamic Link Library
Typical file path:C:\users\user\appdata\local\yandex\yandexbrowser\application\28.0.1500.8765\libglesv2.dll
File version:1.0.0.1562
Size:583.3 KB (597,296 bytes)
Build date:8/5/2013 11:04 AM
Certificate
Issued to:YANDEX LLC
Authority (CA):VeriSign
Digital DNA
File packed:No
.NET CLR:No
More details

Windows OS versionsDistribution by Windows OS

OS versiondistribution
Windows 7 Professional 60.00%
Microsoft Windows XP 20.00%
Windows 7 Ultimate 20.00%

Distribution by countryDistribution by country

United States installs about 20.00% of ANGLE libGLESv2 Dynamic Link Library.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
Toshiba 33.33%
Lenovo 33.33%
GIGABYTE 16.67%
Acer 16.67%
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