Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

1.0.0.988 11.11%
1.0.0.988 11.11%
1.0.0.988 22.22%
1.0.0.988 22.22%
1.0.0.988 22.22%
1.0.0.988 11.11%
(Note, Uniblue Systems publishes each variation of this file with the same version, but the hashes are unique.)

Relationships


PE structurePE file structure

Show functions
Import table
d3d9.dll
D3DPERF_EndEvent, D3DPERF_SetMarker, D3DPERF_BeginEvent, D3DPERF_GetStatus
d3dcompiler_43.dll
D3DCompile
d3dx9_43.dll
D3DXLoadSurfaceFromSurface, D3DXCompileShader, D3DXFloat16To32Array, D3DXGetShaderConstantTable
kernel32.dll
CreateFileW, ReadFile, CreateFileA, SetEndOfFile, FlushFileBuffers, SetStdHandle, SetFilePointer, HeapSize, WriteConsoleW, ExitProcess, TlsFree, LocalFree, TlsGetValue, TlsSetValue, LocalAlloc, TlsAlloc, GetTempFileNameA, GetTempPathA, Sleep, WideCharToMultiByte, InterlockedIncrement, InterlockedDecrement, InterlockedExchange, MultiByteToWideChar, InitializeCriticalSection, DeleteCriticalSection, EnterCriticalSection, LeaveCriticalSection, EncodePointer, DecodePointer, UnhandledExceptionFilter, SetUnhandledExceptionFilter, IsDebuggerPresent, TerminateProcess, GetCurrentProcess, RtlUnwind, GetCurrentThreadId, GetCommandLineA, GetLastError, HeapFree, HeapReAlloc, HeapAlloc, GetProcAddress, GetModuleHandleW, GetProcessHeap, RaiseException, LCMapStringW, GetCPInfo, WriteFile, GetStdHandle, GetModuleFileNameW, GetLocaleInfoW, IsProcessorFeaturePresent, SetLastError, CloseHandle, GetConsoleCP, GetConsoleMode, InitializeCriticalSectionAndSpinCount, SetHandleCount, GetFileType, GetStartupInfoW, GetModuleFileNameA, FreeEnvironmentStringsW, GetEnvironmentStringsW, HeapCreate, HeapDestroy, QueryPerformanceCounter, GetTickCount, GetCurrentProcessId, GetSystemTimeAsFileTime, GetACP, GetOEMCP, IsValidCodePage, LoadLibraryW, GetUserDefaultLCID, GetLocaleInfoA, EnumSystemLocalesA, IsValidLocale, GetStringTypeW
Export table
glActiveTexture
glAttachShader
glBindAttribLocation
glBindBuffer
glBindFramebuffer
glBindRenderbuffer
glBindTexture
glBlendColor
glBlendEquation
glBlendEquationSeparate
glBlendFunc
glBlendFuncSeparate
glBlitFramebufferANGLE
glBufferData
glBufferSubData
glCheckFramebufferStatus
glClear
glClearColor
glClearDepthf
glClearStencil
glColorMask
glCompileShader
glCompressedTexImage2D
glCompressedTexSubImage2D
glCopyTexImage2D
glCopyTexSubImage2D
glCreateProgram
glCreateShader
glCullFace
glDeleteBuffers
glDeleteFencesNV
glDeleteFramebuffers
glDeleteProgram
glDeleteRenderbuffers
glDeleteShader
glDeleteTextures
glDepthFunc
glDepthMask
glDepthRangef
glDetachShader
glDisable
glDisableVertexAttribArray
glDrawArrays
glDrawElements
glEnable
glEnableVertexAttribArray
glFinish
glFinishFenceNV
glFlush
glFramebufferRenderbuffer
glFramebufferTexture2D
glFrontFace
glGenBuffers
glGenerateMipmap
glGenFencesNV
glGenFramebuffers
glGenRenderbuffers
glGenTextures
glGetActiveAttrib
glGetActiveUniform
glGetAttachedShaders
glGetAttribLocation
glGetBooleanv
glGetBufferParameteriv
glGetError
glGetFenceivNV
glGetFloatv
glGetFramebufferAttachmentParameteriv
glGetGraphicsResetStatusEXT
glGetIntegerv
glGetnUniformfvEXT
glGetnUniformivEXT
glGetProgramInfoLog
glGetProgramiv
glGetRenderbufferParameteriv
glGetShaderInfoLog
glGetShaderiv
glGetShaderPrecisionFormat
glGetShaderSource
glGetString
glGetTexParameterfv
glGetTexParameteriv
glGetTranslatedShaderSourceANGLE
glGetUniformfv
glGetUniformiv
glGetUniformLocation
glGetVertexAttribfv
glGetVertexAttribiv
glGetVertexAttribPointerv
glHint
glIsBuffer
glIsEnabled
glIsFenceNV
glIsFramebuffer
glIsProgram
glIsRenderbuffer
glIsShader
glIsTexture
glLineWidth
glLinkProgram
glPixelStorei
glPolygonOffset
glReadnPixelsEXT
glReadPixels
glReleaseShaderCompiler
glRenderbufferStorage
glRenderbufferStorageMultisampleANGLE
glSampleCoverage
glScissor
glSetFenceNV
glShaderBinary
glShaderSource
glStencilFunc
glStencilFuncSeparate
glStencilMask
glStencilMaskSeparate
glStencilOp
glStencilOpSeparate
glTestFenceNV
glTexImage2D
glTexImage3DOES
glTexParameterf
glTexParameterfv
glTexParameteri
glTexParameteriv
glTexStorage2DEXT
glTexSubImage2D
glUniform1f
glUniform1fv
glUniform1i
glUniform1iv
glUniform2f
glUniform2fv
glUniform2i
glUniform2iv
glUniform3f
glUniform3fv
glUniform3i
glUniform3iv
glUniform4f
glUniform4fv
glUniform4i
glUniform4iv
glUniformMatrix2fv
glUniformMatrix3fv
glUniformMatrix4fv
glUseProgram
glValidateProgram
glVertexAttrib1f
glVertexAttrib1fv
glVertexAttrib2f
glVertexAttrib2fv
glVertexAttrib3f
glVertexAttrib3fv
glVertexAttrib4f
glVertexAttrib4fv
glVertexAttribPointer
glViewport

libGLESv2.dll

ANGLE libGLESv2 Dynamic Link Library by Uniblue Systems (Signed)

Remove libGLESv2.dll
Version:   1.0.0.988
MD5:   9e2c2ee7048637dac214738e1c63780e
SHA1:   1e0cb4dc0a6f76e63d2211e4d26eff93f0a5b836
SHA256:   1f7da158cc376cfdc0a8efcd6cf22cae631fbbd6d9a71de6191a5374b4c77559

What is libGLESv2.dll?

ANGLE provides OpenGL ES 2.0 and EGL 1.4 libraries and dlls to third-party developers to build and run OpenGL ES 2.0 applications on Windows.

Overview

libglesv2.dll is loaded as dynamic link library that runs in the context of a process. This is typically installed with the program Uniblue Powersuite published by Uniblue Systems Ltd. The file is digitally signed by Uniblue Systems which was issued by the VeriSign certificate authority (CA).

DetailsDetails

File name:libglesv2.dll
Product name:ANGLE libGLESv2 Dynamic Link Library
Typical file path:C:\Program Files\Uniblue\Powersuite\libglesv2.dll
File version:1.0.0.988
Size:612.84 KB (627,552 bytes)
Certificate
Issued to:Uniblue Systems
Authority (CA):VeriSign
Expiration date:Sunday, May 5, 2013
Digital DNA
PE subsystem:Windows Console
File packed:No
.NET CLR:No
More details

ResourcesPrograms

The following program will install this file
Uniblue Systems Ltd
47% remove
Boost your PC and keep it running at its best with Uniblue's full performance solution, Powersuite. Optimize your PC; gain more speed and stability, as well as better performance and maintenance in one easy-to-use package. With one click, start a full system scan to discover how to optimize your system and identify refinements that can be made, such as removing invalid registry entries, unused processes, junk files and outdated drivers;...

Windows OS versionsDistribution by Windows OS

OS versiondistribution
Windows 8 Pro 22.22%
Windows 7 Ultimate 22.22%
Windows 8.1 11.11%
Windows 8 11.11%
Windows 7 Ultimate N 11.11%
Windows 7 Home Premium 11.11%
Windows Vista Home Premium 11.11%

Distribution by countryDistribution by country

United States installs about 33.33% of ANGLE libGLESv2 Dynamic Link Library.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
Hewlett-Packard 57.14%
Toshiba 28.57%
GIGABYTE 14.29%
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