Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

9.3e 30.00%
9.3a 5.00%
7.2g 5.00%
6.6g 5.00%
6.5e 10.00%
6.1d 10.00%
6.1a 5.00%
6.1a 5.00%
6.0m 15.00%
6.0a 5.00%
5.0a 5.00%

PE structurePE file structure

Show functions
Import table
kernel32.dll
FreeEnvironmentStringsA, ResumeThread, SuspendThread, WaitForMultipleObjects, ReleaseMutex, WaitForSingleObject, CloseHandle, SetEvent, CreateMutexA, Sleep, SetThreadPriority, CreateThread, CreateEventA, GetModuleHandleA, GetCurrentProcessId, GetSystemDirectoryA, GetWindowsDirectoryA, GetModuleFileNameA, GetProcAddress, QueryPerformanceCounter, QueryPerformanceFrequency, GetVersionExA, OutputDebugStringA, GetProfileStringA, DuplicateHandle, GetCurrentThread, GetCurrentProcess, GlobalLock, GlobalAlloc, GlobalFree, GlobalUnlock, GlobalHandle, WriteFile, CreateFileA, FreeLibrary, LoadLibraryA, SetErrorMode, lstrcatA, SetFilePointer, ReadFile, OpenFile, GetTempPathA, CreateDirectoryA, FindClose, FindNextFileA, FindFirstFileA, RtlUnwind, GetTimeZoneInformation, GetSystemTime, GetLocalTime, GetCommandLineA, GetVersion, WideCharToMultiByte, HeapFree, GetLastError, MultiByteToWideChar, LCMapStringA, LCMapStringW, ExitProcess, TerminateProcess, GetEnvironmentVariableA, HeapDestroy, HeapCreate, VirtualFree, SetHandleCount, GetStdHandle, GetFileType, GetStartupInfoA, RaiseException, FreeEnvironmentStringsW, GetEnvironmentStrings, GetEnvironmentStringsW, HeapAlloc, VirtualAlloc, HeapReAlloc, SetStdHandle, FlushFileBuffers, GetStringTypeA, GetStringTypeW, GetCPInfo, GetACP, GetOEMCP, SetEndOfFile, CompareStringA, CompareStringW, SetEnvironmentVariableA, GetFileSize, GetSystemTimeAsFileTime, DisableThreadLibraryCalls, GetTickCount, HeapSize, GetCurrentThreadId, VirtualQuery, GetSystemInfo, VirtualProtect, GetLocaleInfoA, SetPriorityClass, WriteConsoleA, InitializeCriticalSectionAndSpinCount, TlsGetValue, SetUnhandledExceptionFilter, InitializeCriticalSection, TlsSetValue, LeaveCriticalSection, CreateSemaphoreA, ReleaseSemaphore, EnterCriticalSection, GetThreadPriority, DeleteCriticalSection, TlsAlloc, GetProcessHeap, WriteConsoleW, UnhandledExceptionFilter, IsDebuggerPresent, GetModuleHandleW, TlsFree, InterlockedIncrement, SetLastError, InterlockedDecrement, GetConsoleCP, GetConsoleMode, IsValidCodePage, GetConsoleOutputCP
user32.dll
IsWindow, GetActiveWindow, GetWindowThreadProcessId, GetWindowLongA, GetWindow, GetTopWindow, GetForegroundWindow, MessageBoxA, SetTimer, KillTimer, wsprintfA
winmm.dll
timeGetTime, waveOutPrepareHeader, waveOutUnprepareHeader, waveOutGetDevCapsA, waveOutGetID, waveOutOpen, waveOutClose, waveOutReset, waveOutWrite, midiOutLongMsg, midiOutShortMsg, midiOutClose, midiOutReset, midiOutUnprepareHeader, midiOutPrepareHeader, midiOutOpen, auxGetDevCapsA, auxGetNumDevs, mixerClose, mixerGetControlDetailsA, mixerGetLineInfoA, mixerOpen, mixerGetLineControlsA, mixerGetNumDevs, mciSendCommandA, auxGetVolume, auxSetVolume, mixerSetControlDetails, waveInAddBuffer, waveInPrepareHeader, waveInOpen, waveInClose, waveInUnprepareHeader, waveInReset, waveInStart, timeBeginPeriod, timeEndPeriod
Export table
@stream_background@0
_AIL_3D_auto_update_position@8
_AIL_3D_close_listener@4
_AIL_3D_close_object@4
_AIL_3D_distance_factor@4
_AIL_3D_doppler_factor@4
_AIL_3D_object_user_data@8
_AIL_3D_open_listener@4
_AIL_3D_open_object@4
_AIL_3D_orientation@28
_AIL_3D_position@16
_AIL_3D_provider_attribute@12
_AIL_3D_rolloff_factor@4
_AIL_3D_room_type@4
_AIL_3D_sample_attribute@12
_AIL_3D_sample_cone@16
_AIL_3D_sample_distances@12
_AIL_3D_sample_distances@20
_AIL_3D_sample_effects_level@4
_AIL_3D_sample_exclusion@4
_AIL_3D_sample_length@4
_AIL_3D_sample_length@8
_AIL_3D_sample_loop_count@4
_AIL_3D_sample_obstruction@4
_AIL_3D_sample_occlusion@4
_AIL_3D_sample_offset@4
_AIL_3D_sample_offset@8
_AIL_3D_sample_playback_rate@4
_AIL_3D_sample_status@4
_AIL_3D_sample_volume@4
_AIL_3D_speaker_type@4
_AIL_3D_update_position@8
_AIL_3D_user_data@8
_AIL_3D_velocity@16
_AIL_active_3D_sample_count@4
_AIL_active_sample_count@4
_AIL_active_sequence_count@4
_AIL_add_apply_environment_event_step@12
_AIL_add_cache_sounds_event_step@12
_AIL_add_clear_state_event_step@4
_AIL_add_comment_event_step@8
_AIL_add_control_sounds_event_step@40
_AIL_add_enable_limit_event_step@8
_AIL_add_exec_event_event_step@8
_AIL_add_move_var_event_step@20
_AIL_add_persist_preset_event_step@20
_AIL_add_ramp_event_step@32
_AIL_add_set_lfo_event_step@40
_AIL_add_setblend_event_step@36
_AIL_add_sound_limit_event_step@12
_AIL_add_start_sound_event_step@96
_AIL_add_uncache_sounds_event_step@12
_AIL_allocate_3D_sample_handle@4
_AIL_allocate_bus@4
_AIL_allocate_file_sample@12
_AIL_allocate_sample_handle@4
_AIL_allocate_sequence_handle@4
_AIL_apply_environment_preset@12
_AIL_apply_raw_environment_preset@8
_AIL_apply_raw_sound_preset@8
_AIL_apply_sound_preset@12
_AIL_auto_service_stream@8
_AIL_auto_update_3D_position@8
_AIL_background@0
_AIL_background_CPU_percent@0
_AIL_branch_index@8
_AIL_bus_enable_limiter@12
_AIL_bus_sample_handle@8
_AIL_calculate_3D_channel_levels@68
_AIL_channel_notes@8
_AIL_close_3D_listener@4
_AIL_close_3D_object@4
_AIL_close_3D_provider@4
_AIL_close_digital_driver@4
_AIL_close_event@4
_AIL_close_filter@4
_AIL_close_input@4
_AIL_close_soundbank@4
_AIL_close_stream@4
_AIL_close_XMIDI_driver@4
_AIL_compress_ADPCM@12
_AIL_compress_ASI@20
_AIL_compress_DLS@20
_AIL_configure_logging@12
_AIL_controller_value@12
_AIL_create_event@0
_AIL_create_wave_synthesizer@16
_AIL_decompress_ADPCM@12
_AIL_decompress_ASI@24
_AIL_delay@4
_AIL_destroy_wave_synthesizer@4
_AIL_digital_configuration@16
_AIL_digital_CPU_percent@4
_AIL_digital_driver_processor@8
_AIL_digital_handle_reacquire@4
_AIL_digital_handle_release@4
_AIL_digital_latency@4
_AIL_digital_master_reverb@16
_AIL_digital_master_reverb@20
_AIL_digital_master_reverb_levels@12
_AIL_digital_master_reverb_levels@16
_AIL_digital_master_volume@4
_AIL_digital_master_volume_level@4
_AIL_digital_mixed_samples@4
_AIL_digital_output_filter@4
_AIL_DLS_close@8
_AIL_DLS_compact@4
_AIL_DLS_get_info@12
_AIL_DLS_get_reverb@16
_AIL_DLS_get_reverb_levels@12
_AIL_DLS_load_file@12
_AIL_DLS_load_memory@12
_AIL_DLS_open@28
_AIL_DLS_set_reverb@16
_AIL_DLS_set_reverb_levels@12
_AIL_DLS_unload@8
_AIL_enable_limiter@8
_AIL_end_3D_sample@4
_AIL_end_fade_sample@4
_AIL_end_sample@4
_AIL_end_sample_group@8
_AIL_end_sequence@4
_AIL_enqueue_event_buffer@16
_AIL_enqueue_event_cancel@4
_AIL_enqueue_event_context@8
_AIL_enqueue_event_end_named@8
_AIL_enqueue_event_filter@12
_AIL_enqueue_event_position@16
_AIL_enqueue_event_selection@8
_AIL_enqueue_event_start@0
_AIL_enqueue_event_variablef@12
_AIL_enqueue_event_velocity@20
_AIL_enumerate_3D_provider_attributes@12
_AIL_enumerate_3D_providers@12
_AIL_enumerate_3D_sample_attributes@12
_AIL_enumerate_environment_presets@16
_AIL_enumerate_events@16
_AIL_enumerate_filter_attributes@12
_AIL_enumerate_filter_properties@12
_AIL_enumerate_filter_sample_attributes@12
_AIL_enumerate_filter_sample_properties@12
_AIL_enumerate_filters@12
_AIL_enumerate_output_filter_driver_properties@12
_AIL_enumerate_output_filter_sample_properties@12
_AIL_enumerate_sample_stage_properties@16
_AIL_enumerate_sound_assets@12
_AIL_enumerate_sound_presets@16
_AIL_event_system_command_queue_remaining@0
_AIL_extract_DLS@28
_AIL_file_callbacks@16
_AIL_file_error@0
_AIL_file_read@8
_AIL_file_read_info@16
_AIL_file_size@4
_AIL_file_size_info@12
_AIL_file_type@8
_AIL_file_type_named@12
_AIL_file_write@12
_AIL_filter_attribute@12
_AIL_filter_DLS_attribute@12
_AIL_filter_DLS_with_XMI@24
_AIL_filter_property@20
_AIL_filter_sample_attribute@12
_AIL_filter_stream_attribute@12
_AIL_find_DLS@24
_AIL_find_environment_preset@8
_AIL_find_filter@8
_AIL_find_marker_in_list@12
_AIL_find_sound_preset@8
_AIL_free_all_busses@4
_AIL_get_DirectSound_info@12
_AIL_get_event_contents@12
_AIL_get_input_info@4
_AIL_get_marker_list@8
_AIL_get_preference@4
_AIL_get_soundbank_filename@4
_AIL_get_soundbank_mem_usage@4
_AIL_get_soundbank_name@4
_AIL_get_time@0
_AIL_get_timer_highest_delay@0
_AIL_HWND@0
_AIL_init_sample@4
_AIL_init_sample@8
_AIL_init_sequence@12
_AIL_input_info@4
_AIL_install_bus_compressor@16
_AIL_IO_thread_handle@4
_AIL_last_error@0
_AIL_list_DLS@20
_AIL_list_MIDI@20
_AIL_listener_3D_orientation@28
_AIL_listener_3D_position@16
_AIL_listener_3D_velocity@16
_AIL_listener_relative_receiver_array@8
_AIL_load_sample_buffer@16
_AIL_lock@0
_AIL_lock_channel@4
_AIL_lock_mutex@0
_AIL_map_sequence_channel@12
_AIL_mem_alloc_lock@4
_AIL_mem_alloc_lock_info@12
_AIL_mem_close@12
_AIL_mem_create@0
_AIL_mem_create_from_existing@8
_AIL_mem_error@4
_AIL_mem_free_lock@4
_AIL_mem_open@8
_AIL_mem_pos@4
_AIL_mem_printc@8
_AIL_mem_prints@8
_AIL_mem_read@12
_AIL_mem_seek@8
_AIL_mem_size@4
_AIL_mem_use_free@4
_AIL_mem_use_malloc@4
_AIL_mem_write@12
_AIL_merge_DLS_with_XMI@16
_AIL_MIDI_handle_reacquire@4
_AIL_MIDI_handle_release@4
_AIL_MIDI_to_XMI@20
_AIL_midiOutClose@4
_AIL_midiOutOpen@12
_AIL_minimum_sample_buffer_size@12
_AIL_MMX_available@0
_AIL_ms_count@0
_AIL_ms_count64@0
_AIL_ms_to_time@8
_AIL_next_event_step@16
_AIL_open_3D_listener@4
_AIL_open_3D_object@4
_AIL_open_3D_provider@4
_AIL_open_digital_driver@16
_AIL_open_filter@8
_AIL_open_input@4
_AIL_open_soundbank@8
_AIL_open_stream@12
_AIL_open_XMIDI_driver@4
_AIL_output_filter_driver_property@20
_AIL_pause_stream@8
_AIL_platform_property@20
_AIL_pop_system_state@8
_AIL_primary_digital_driver@4
_AIL_process_digital_audio@24
_AIL_push_system_state@12
_AIL_quick_copy@4
_AIL_quick_halt@4
_AIL_quick_handles@12
_AIL_quick_load@4
_AIL_quick_load_and_play@12
_AIL_quick_load_mem@8
_AIL_quick_ms_length@4
_AIL_quick_ms_position@4
_AIL_quick_play@8
_AIL_quick_set_low_pass_cut_off@8
_AIL_quick_set_ms_position@8
_AIL_quick_set_reverb@16
_AIL_quick_set_reverb_levels@12
_AIL_quick_set_speed@8
_AIL_quick_set_volume@12
_AIL_quick_shutdown@0
_AIL_quick_startup@20
_AIL_quick_status@4
_AIL_quick_type@4
_AIL_quick_unload@4
_AIL_redbook_close@4
_AIL_redbook_eject@4
_AIL_redbook_id@4
_AIL_redbook_open@4
_AIL_redbook_open_drive@4
_AIL_redbook_pause@4
_AIL_redbook_play@12
_AIL_redbook_position@4
_AIL_redbook_resume@4
_AIL_redbook_retract@4
_AIL_redbook_set_volume@8
_AIL_redbook_set_volume_level@8
_AIL_redbook_status@4
_AIL_redbook_stop@4
_AIL_redbook_track@4
_AIL_redbook_track_info@16
_AIL_redbook_tracks@4
_AIL_redbook_volume@4
_AIL_redbook_volume_level@4
_AIL_register_3D_EOS_callback@8
_AIL_register_beat_callback@8
_AIL_register_EOB_callback@8
_AIL_register_EOF_callback@8
_AIL_register_EOS_callback@8
_AIL_register_event_callback@8
_AIL_register_falloff_function_callback@8
_AIL_register_ICA_array@8
_AIL_register_mix_callback@8
_AIL_register_prefix_callback@8
_AIL_register_sequence_callback@8
_AIL_register_SOB_callback@8
_AIL_register_stream_callback@8
_AIL_register_timbre_callback@8
_AIL_register_timer@4
_AIL_register_trigger_callback@8
_AIL_release_3D_sample_handle@4
_AIL_release_all_timers@0
_AIL_release_channel@8
_AIL_release_sample_handle@4
_AIL_release_sequence_handle@4
_AIL_release_timer_handle@4
_AIL_request_EOB_ASI_reset@12
_AIL_request_EOB_ASI_reset@8
_AIL_resolve_raw_environment_preset@8
_AIL_resolve_raw_sound_preset@12
_AIL_resume_3D_sample@4
_AIL_resume_sample@4
_AIL_resume_sample_group@12
_AIL_resume_sequence@4
_AIL_room_type@8
_AIL_sample_3D_cone@16
_AIL_sample_3D_distances@16
_AIL_sample_3D_orientation@28
_AIL_sample_3D_position@16
_AIL_sample_3D_velocity@16
_AIL_sample_51_volume_levels@28
_AIL_sample_51_volume_pan@24
_AIL_sample_buffer_available@4
_AIL_sample_buffer_count@4
_AIL_sample_buffer_info@20
_AIL_sample_buffer_info@24
_AIL_sample_buffer_ready@4
_AIL_sample_bus@4
_AIL_sample_channel_count@8
_AIL_sample_channel_levels@20
_AIL_sample_exclusion@4
_AIL_sample_granularity@4
_AIL_sample_id@4
_AIL_sample_level_mask@4
_AIL_sample_loaded_len@4
_AIL_sample_loop_block@12
_AIL_sample_loop_count@4
_AIL_sample_low_pass_cut_off@4
_AIL_sample_low_pass_cut_off@8
_AIL_sample_mixed_ms@4
_AIL_sample_ms_lookup@12
_AIL_sample_ms_position@12
_AIL_sample_obstruction@4
_AIL_sample_occlusion@4
_AIL_sample_output_levels@20
_AIL_sample_pan@4
_AIL_sample_playback_delay@4
_AIL_sample_playback_rate@4
_AIL_sample_playback_rate_factor@4
_AIL_sample_position@4
_AIL_sample_processor@8
_AIL_sample_reverb@16
_AIL_sample_reverb_levels@12
_AIL_sample_schedule_time@4
_AIL_sample_speaker_scale_factors@16
_AIL_sample_stage_property@28
_AIL_sample_status@4
_AIL_sample_user_data@8
_AIL_sample_volume@4
_AIL_sample_volume_levels@12
_AIL_sample_volume_pan@12
_AIL_schedule_start_sample@12
_AIL_send_channel_voice_message@20
_AIL_send_sysex_message@8
_AIL_sequence_loop_count@4
_AIL_sequence_ms_position@12
_AIL_sequence_position@12
_AIL_sequence_status@4
_AIL_sequence_tempo@4
_AIL_sequence_user_data@8
_AIL_sequence_volume@4
_AIL_serve@0
_AIL_service_stream@8
_AIL_set_3D_distance_factor@8
_AIL_set_3D_doppler_factor@8
_AIL_set_3D_object_user_data@12
_AIL_set_3D_orientation@28
_AIL_set_3D_position@16
_AIL_set_3D_provider_preference@12
_AIL_set_3D_rolloff_factor@8
_AIL_set_3D_room_type@8
_AIL_set_3D_sample_cone@16
_AIL_set_3D_sample_distances@12
_AIL_set_3D_sample_distances@20
_AIL_set_3D_sample_effects_level@8
_AIL_set_3D_sample_exclusion@8
_AIL_set_3D_sample_file@8
_AIL_set_3D_sample_info@8
_AIL_set_3D_sample_loop_block@12
_AIL_set_3D_sample_loop_count@8
_AIL_set_3D_sample_obstruction@8
_AIL_set_3D_sample_occlusion@8
_AIL_set_3D_sample_offset@8
_AIL_set_3D_sample_playback_rate@8
_AIL_set_3D_sample_preference@12
_AIL_set_3D_sample_volume@8
_AIL_set_3D_speaker_type@8
_AIL_set_3D_user_data@12
_AIL_set_3D_velocity@20
_AIL_set_3D_velocity_vector@16
_AIL_set_async_callbacks@28
_AIL_set_digital_driver_processor@12
_AIL_set_digital_master_reverb@16
_AIL_set_digital_master_reverb@20
_AIL_set_digital_master_reverb_levels@12
_AIL_set_digital_master_reverb_levels@16
_AIL_set_digital_master_room_type@8
_AIL_set_digital_master_volume@8
_AIL_set_digital_master_volume_level@8
_AIL_set_direct_buffer_control@8
_AIL_set_DirectSound_HWND@8
_AIL_set_DLS_processor@12
_AIL_set_error@4
_AIL_set_event_sample_functions@8
_AIL_set_event_settings@4
_AIL_set_file_async_callbacks@20
_AIL_set_file_callbacks@16
_AIL_set_filter_DLS_preference@12
_AIL_set_filter_preference@12
_AIL_set_filter_sample_preference@12
_AIL_set_filter_stream_preference@12
_AIL_set_input_state@8
_AIL_set_listener_3D_orientation@28
_AIL_set_listener_3D_position@16
_AIL_set_listener_3D_velocity@20
_AIL_set_listener_3D_velocity_vector@16
_AIL_set_listener_relative_receiver_array@12
_AIL_set_named_sample_file@20
_AIL_set_preference@8
_AIL_set_redist_directory@4
_AIL_set_room_type@12
_AIL_set_sample_3D_cone@16
_AIL_set_sample_3D_distances@16
_AIL_set_sample_3D_exclusion_falloff@12
_AIL_set_sample_3D_lowpass_falloff@12
_AIL_set_sample_3D_orientation@28
_AIL_set_sample_3D_position@16
_AIL_set_sample_3D_position_segments@12
_AIL_set_sample_3D_spread@8
_AIL_set_sample_3D_spread_falloff@12
_AIL_set_sample_3D_velocity@20
_AIL_set_sample_3D_velocity_vector@16
_AIL_set_sample_3D_volume_falloff@12
_AIL_set_sample_51_volume_levels@28
_AIL_set_sample_51_volume_pan@24
_AIL_set_sample_address@12
_AIL_set_sample_adpcm_block_size@8
_AIL_set_sample_buffer_count@8
_AIL_set_sample_bus@8
_AIL_set_sample_channel_levels@20
_AIL_set_sample_exclusion@8
_AIL_set_sample_file@12
_AIL_set_sample_id@8
_AIL_set_sample_info@8
_AIL_set_sample_is_3D@8
_AIL_set_sample_level_mask@8
_AIL_set_sample_loop_block@12
_AIL_set_sample_loop_count@8
_AIL_set_sample_loop_samples@12
_AIL_set_sample_low_pass_cut_off@12
_AIL_set_sample_low_pass_cut_off@8
_AIL_set_sample_ms_position@8
_AIL_set_sample_obstruction@8
_AIL_set_sample_occlusion@8
_AIL_set_sample_pan@8
_AIL_set_sample_playback_delay@8
_AIL_set_sample_playback_rate@8
_AIL_set_sample_playback_rate_factor@8
_AIL_set_sample_position@8
_AIL_set_sample_processor@12
_AIL_set_sample_reverb@16
_AIL_set_sample_reverb_levels@12
_AIL_set_sample_speaker_scale_factors@16
_AIL_set_sample_type@12
_AIL_set_sample_user_data@12
_AIL_set_sample_volume@8
_AIL_set_sample_volume_levels@12
_AIL_set_sample_volume_pan@12
_AIL_set_sequence_loop_count@8
_AIL_set_sequence_ms_position@8
_AIL_set_sequence_tempo@12
_AIL_set_sequence_user_data@12
_AIL_set_sequence_volume@12
_AIL_set_speaker_configuration@16
_AIL_set_speaker_reverb_levels@20
_AIL_set_stream_loop_block@12
_AIL_set_stream_loop_count@8
_AIL_set_stream_low_pass_cut_off@8
_AIL_set_stream_ms_position@8
_AIL_set_stream_pan@8
_AIL_set_stream_playback_rate@8
_AIL_set_stream_position@8
_AIL_set_stream_processor@12
_AIL_set_stream_reverb@16
_AIL_set_stream_reverb_levels@12
_AIL_set_stream_user_data@12
_AIL_set_stream_volume@8
_AIL_set_stream_volume_levels@12
_AIL_set_stream_volume_pan@12
_AIL_set_timer_divisor@8
_AIL_set_timer_frequency@8
_AIL_set_timer_period@8
_AIL_set_timer_user@8
_AIL_set_XMIDI_master_volume@8
_AIL_shutdown@0
_AIL_size_processed_digital_audio@16
_AIL_sleep@4
_AIL_sound_asset_info@16
_AIL_speaker_configuration@20
_AIL_speaker_reverb_levels@16
_AIL_start_3D_sample@4
_AIL_start_all_timers@0
_AIL_start_sample@4
_AIL_start_sample_group@12
_AIL_start_sequence@4
_AIL_start_stream@4
_AIL_start_timer@4
_AIL_startup@0
_AIL_stop_3D_sample@4
_AIL_stop_all_timers@0
_AIL_stop_sample@4
_AIL_stop_sample_group@12
_AIL_stop_sequence@4
_AIL_stop_timer@4
_AIL_stream_filled_percent@4
_AIL_stream_info@20
_AIL_stream_loop_count@4
_AIL_stream_low_pass_cut_off@4
_AIL_stream_ms_position@12
_AIL_stream_pan@4
_AIL_stream_playback_rate@4
_AIL_stream_position@4
_AIL_stream_reverb@16
_AIL_stream_reverb_levels@12
_AIL_stream_sample_handle@4
_AIL_stream_status@4
_AIL_stream_user_data@8
_AIL_stream_volume@4
_AIL_stream_volume_levels@12
_AIL_stream_volume_pan@12
_AIL_stricmp@8
_AIL_strnicmp@12
_AIL_system_state_level@4
_AIL_time_to_ms@8
_AIL_timer_thread_handle@4
_AIL_true_sequence_channel@8
_AIL_unapply_environment_preset@12
_AIL_unapply_raw_environment_preset@8
_AIL_unapply_raw_sound_preset@8
_AIL_unapply_sound_preset@12
_AIL_unlock@0
_AIL_unlock_mutex@0
_AIL_update_3D_position@8
_AIL_update_listener_3D_position@8
_AIL_update_sample_3D_position@8
_AIL_us_count@0
_AIL_us_count64@0
_AIL_WAV_file_write@20
_AIL_WAV_info@8
_AIL_WAV_marker_by_index@12
_AIL_WAV_marker_by_name@8
_AIL_WAV_marker_count@4
_AIL_waveOutClose@4
_AIL_waveOutOpen@16
_AIL_XMIDI_master_volume@4
_DllMain@12
_DLSMSSGetCPU@4
_MilesAddEventSystem@4
_MilesAddSoundBank@8
_MilesAsyncFileCancel@4
_MilesAsyncFileRead@4
_MilesAsyncFileStatus@8
_MilesAsyncSetPaused@4
_MilesAsyncShutdown@0
_MilesAsyncStartup@0
_MilesBeginEventQueueProcessing@0
_MilesClearEventQueue@0
_MilesCompleteEventQueueProcessing@0
_MilesEnqueueEvent@24
_MilesEnqueueEventByName@4
_MilesEnqueueEventContext@28
_MilesEnumeratePresetPersists@12
_MilesEnumerateSoundInstances@28
_MilesEventSetAuditionFunctions@4
_MilesFindEvent@8
_MilesGetBankFunctions@0
_MilesGetEventLength@4
_MilesGetEventSystemState@8
_MilesGetVarF@12
_MilesGetVarI@12
_MilesPauseSoundInstances@12
_MilesRegisterRand@4
_MilesReleaseSoundBank@4
_MilesRequeueAsyncs@0
_MilesResumeSoundInstances@12
_MilesSetBankFunctions@4
_MilesSetEventErrorCallback@4
_MilesSetSoundLabelLimits@8
_MilesSetSoundStartOffset@12
_MilesSetVarF@12
_MilesSetVarI@12
_MilesShutdownEventSystem@0
_MilesStartSoundInstance@32
_MilesStartupEventSystem@16
_MilesStopSoundInstances@12
_MilesTextDumpEventSystem@0
_MilesUseTelemetry@4
_MilesUseTmLite@4
_MIX_RIB_MAIN@20
_MIX_RIB_MAIN@8
_MSS_alloc_info@16
_MSS_free_info@16
_RIB_alloc_provider_handle@4
_RIB_enumerate_interface@20
_RIB_enumerate_providers@12
_RIB_error@0
_RIB_find_file_dec_provider@20
_RIB_find_file_provider@12
_RIB_find_files_provider@20
_RIB_find_provider@12
_RIB_free_provider_handle@4
_RIB_free_provider_library@4
_RIB_load_application_providers@4
_RIB_load_provider_library@4
_RIB_load_static_provider_library@8
_RIB_provider_library_handle@0
_RIB_provider_system_data@8
_RIB_provider_user_data@8
_RIB_register_interface@16
_RIB_request_interface@16
_RIB_request_interface_entry@20
_RIB_set_provider_system_data@12
_RIB_set_provider_user_data@12
_RIB_type_string@8
_RIB_unregister_interface@16
AIL_debug
AIL_debug_log
AIL_debug_printf
AIL_indent
AIL_mem_printf
AIL_sprintf
AIL_sys_debug
DLSClose
DLSCompactMemory
DLSGetInfo
DLSLoadFile
DLSLoadMemFile
DLSMSSOpen
DLSSetAttribute
DLSUnloadAll
DLSUnloadFile
RIB_alloc_provider_handle
RIB_enumerate_interface
RIB_error
RIB_find_file_provider
RIB_free_provider_handle
RIB_free_provider_library
RIB_load_provider_library
RIB_register_interface
RIB_request_interface
RIB_request_interface_entry
RIB_type_string
RIB_unregister_interface
stream_background

mss32.dll

Miles Sound System by RAD Game Tools

Remove mss32.dll
Version:   6.1a
MD5:   49429174cf25c5e5fecc4839f0250f66
SHA1:   50d4c9489f354a4836dfe511dff2c9c73eac0a4e

Overview

mss32.dll is loaded as dynamic link library that runs in the context of a process. It is installed with a couple of know programs including Grand Theft Auto Vice City 10th Anniversary HD published by Toto Studio60 Hungary, Grand Theft Auto III from Rockstar Games Inc. and Grand Theft Auto III by Rockstar Games Inc..

DetailsDetails

File name:mss32.dll
Publisher:RAD Game Tools, Inc.
Product name:Miles Sound System
Typical file path:C:\dot-a\mss32.dll
File version:6.1a
Size:330.5 KB (338,432 bytes)
Build date:3/13/2002 4:18 AM
Digital DNA
PE subsystem:Windows GUI
File packed:No
.NET CLR:No
More details

ResourcesPrograms

The following programs will install this file
BOMBAY GAMES
7% remove
cDfreesoft
2% remove
EviL2k
7% remove
Firefly Studios Ltd
9% remove
Stronghold Crusader HD updates the classic castle building game from Firefly Studios with high definition graphics, allowing generals to view an entire battlefield on a single screen. The sequel to the classic Stronghold, Stronghold Crusader HD moves from Europe to the Middle East, introducing fiendish AI opponents, new units, new characters, 4 historical campaigns and over 100 unique skirmish missions.
KloneB@DGuY
2% remove
KloneB@DGuY
7% remove
Liberty Unleashed Team
3% remove
Modern
6% remove
GTA Vice City is a video game distributed by Modern Games, a Persian downloadable game portal and translated into Farsi.
Rockstar
8% remove
Rockstar Games
1% remove
Rockstar Games Inc.
1% remove
Welcome to Liberty City, America's worst city. You've been betrayed. Now you're taking revenge, unless the city gets you first. Mob bosses need a favor, crooked cops need help and street gangs want you dead. You'll have to rob, steal and kill just to stay out of serious trouble. Anything can happen out here. With a cast of hundreds, more than 50 vehicles-ranging from sports cars to ice cream trucks and from boats to buses-3 hours of mus...
Rockstar Games Inc.
2% remove
Welcome to Liberty City, America's worst city. You've been betrayed. Now you're taking revenge, unless the city gets you first. Mob bosses need a favor, crooked cops need help and street gangs want you dead. You'll have to rob, steal and kill just to stay out of serious trouble. Anything can happen out here. With a cast of hundreds, more than 50 vehicles-ranging from sports cars to ice cream trucks and from boats to buses-3 hours of mus...
Rockstar Games Inc.
9% remove
Welcome to Liberty City, America's worst city. You've been betrayed. Now you're taking revenge, unless the city gets you first. Mob bosses need a favor, crooked cops need help and street gangs want you dead. You'll have to rob, steal and kill just to stay out of serious trouble. Anything can happen out here. With a cast of hundreds, more than 50 vehicles-ranging from sports cars to ice cream trucks and from boats to buses-3 hours of mus...
Rockstar Games Inc.
3% remove
Rockstar Games Inc.
3% remove
Grand Theft Auto: Vice City is an open world action-adventure video game. Set in 1986 in Vice City, a fictional city modeled after Miami, the story revolves around Mafia hitman Tommy Vercetti, who was recently released from prison. The game is set in 1986 in fictional Vice City, which is based heavily on the city of Miami, Florida. Because Vice City was built upon Grand Theft Auto III, the game follows a largely similar gameplay design ...
Rockstar Games Inc.
8% remove
Grand Theft Auto: Vice City is an open world action-adventure video game. Set in 1986 in Vice City, a fictional city modeled after Miami, the story revolves around Mafia hitman Tommy Vercetti, who was recently released from prison. The game is set in 1986 in fictional Vice City, which is based heavily on the city of Miami, Florida. Because Vice City was built upon Grand Theft Auto III, the game follows a largely similar gameplay design ...
Rockstar Games Inc.
2% remove
Rockstar Games Inc.
1% remove
StarGame
5% remove
Toto Studio60 Hungary
8% remove

Windows OS versionsDistribution by Windows OS

OS versiondistribution
Windows 7 Ultimate 20.00%
Microsoft Windows XP 20.00%
Windows 7 Home Premium 15.00%
Windows 8 10.00%
Windows 8 Single Language 5.00%
Windows 8.1 5.00%
Windows Developer Preview 5.00%
Windows 8 Pro 5.00%
Windows Vista Ultimate 5.00%
Windows Vista Home Premium 5.00%
Windows 7 Professional 5.00%

Distribution by countryDistribution by country

United States installs about 20.00% of Miles Sound System.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
Lenovo 31.58%
Hewlett-Packard 10.53%
American Megatrends 10.53%
Toshiba 10.53%
ASUS 10.53%
MSI 10.53%
Alienware 5.26%
Samsung 5.26%
GIGABYTE 5.26%
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