Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

02.29.73.00 0.95%
02.29.19.83 1.90%
02.27.14.88 0.95%
02.25.32.45 11.43%
02.19.72.18 0.95%
02.13.04.49 2.86%
02.05.76.03 0.95%
02.04.35.50 1.90%
01.99.34.95 1.90%
01.97.82.80 5.71%
01.94.20.38 2.86%
01.89.86.91 1.90%
01.88.56.76 1.90%
01.82.67.49 1.90%
01.78.87.58 11.43%
01.74.87.19 0.95%
01.71.93.25 0.95%
01.71.49.02 0.95%
01.70.46.67 1.90%
01.68.04.89 4.76%
01.68.03.24 0.95%
01.67.20.08 0.95%
01.67.01.96 0.95%
01.64.55.98 0.95%
01.63.87.14 6.67%
View more

Relationships


PE structurePE file structure

Show functions
Import table
advapi32.dll
SetSecurityDescriptorDacl, InitializeSecurityDescriptor, RegOpenKeyA, RegQueryValueExA, RegCloseKey
kernel32.dll
GetCurrentProcessId, GetVersionExA, QueryPerformanceCounter, QueryPerformanceFrequency, SetThreadAffinityMask, GetCurrentThread, GetSystemInfo, GetProcAddress, GetModuleHandleA, GetProcessAffinityMask, GetCurrentProcess, SetProcessAffinityMask, Sleep, IsDebuggerPresent, GetCurrentThreadId, EnterCriticalSection, LeaveCriticalSection, TerminateProcess, OutputDebugStringA, LoadLibraryW, GetModuleFileNameA, LoadLibraryA, VirtualFree, VirtualProtect, VirtualAlloc, HeapUnlock, HeapWalk, HeapQueryInformation, HeapLock, GetProcessHeap, GetProcessHeaps, GetCommandLineA, InterlockedExchange, DebugBreak, DeleteCriticalSection, FreeLibrary, InitializeCriticalSection, InterlockedCompareExchange, GetLastError, HeapFree, HeapAlloc, HeapValidate, InterlockedExchangeAdd, HeapSize, InterlockedDecrement, InterlockedIncrement, LoadLibraryExA, LoadLibraryExW, MultiByteToWideChar, WideCharToMultiByte, GetModuleFileNameW, GlobalMemoryStatusEx, GlobalAlloc, WaitForSingleObject, CreateProcessA, SetThreadPriority, SetPriorityClass, DeviceIoControl, CreateFileA, GetTickCount, SetEvent, ExitThread, TerminateThread, CreateThread, CreateEventA, RaiseException, OpenProcess, GetExitCodeThread, OpenThread, GetThreadPriority, WaitForMultipleObjects, ReleaseSemaphore, ReleaseMutex, TlsFree, InitializeCriticalSectionAndSpinCount, SuspendThread, ResumeThread, ResetEvent, CreateSemaphoreA, CreateMutexA, SetLastError, TlsAlloc, TlsGetValue, TlsSetValue, ReadFile, SetEndOfFile, WriteConsoleW, SetEnvironmentVariableA, CompareStringW, FlushFileBuffers, SetStdHandle, GetConsoleMode, GetConsoleCP, SetFilePointer, GetStringTypeW, GetEnvironmentStringsW, FreeEnvironmentStringsW, GetTimeZoneInformation, GlobalLock, CloseHandle, GlobalUnlock, LCMapStringW, GetStartupInfoW, RtlUnwind, HeapCreate, HeapDestroy, HeapReAlloc, GetSystemTimeAsFileTime, GetCPInfo, GetACP, GetOEMCP, IsValidCodePage, GetModuleHandleW, UnhandledExceptionFilter, SetUnhandledExceptionFilter, VirtualQuery, IsProcessorFeaturePresent, WriteFile, GetStdHandle, ExitProcess, SetHandleCount, GetFileType, CreateFileW, GetComputerNameExA, GetComputerNameExW, GetExitCodeProcess, GetProcessId, RtlCaptureStackBackTrace, CopyFileW, MoveFileW, MoveFileExW, ReplaceFileW, DeleteFileW, GetShortPathNameW, GetFileAttributesW, GetFileAttributesExW, SetFileAttributesW, CreateDirectoryW, RemoveDirectoryW, SetCurrentDirectoryW, GetCurrentDirectoryW, GetFullPathNameW, GetTempFileNameW, GetBinaryTypeW, CreateProcessW, GetDriveTypeW, SetEnvironmentVariableW
shell32.dll
ShellExecuteExW, SHGetSpecialFolderPathA
user32.dll
DialogBoxParamA, EnumWindows, IsWindowVisible, GetWindowThreadProcessId, GetDlgItemInt, EndDialog, OpenClipboard, EmptyClipboard, GetWindowTextLengthA, wsprintfA, SetClipboardData, CloseClipboard, MessageBoxA, SetDlgItemTextA, SetDlgItemInt, GetWindowRect, GetDesktopWindow, SetWindowPos, GetDlgItem, FindWindowA, PostMessageA
Export table
_DMsg
_DSpewMessage
_ExitOnFatalAssert
_SpewInfo
_SpewMessage
_SpewMessageType
AllocateCrashMemoryReserve
AreStackTrackingFiltersEnabledAtStart
AssertMsgImplementation
BBlockingGetMiniDumpLock
BGetMiniDumpLock
BWritingFatalMiniDump
BWritingMiniDump
BWritingNonFatalMiniDump
CallAssertFailedNotifyFunc
CallFlushLogFunc
CatchAndWriteMiniDump
CatchAndWriteMiniDumpEx
CatchAndWriteMiniDumpExForVoidPtrFn
CatchAndWriteMiniDumpExReturnsInt
CatchAndWriteMiniDumpForVoidPtrFn
chdir_utf8
ClearStackTrackingFilters
ClearWritingMiniDump
CopyFileUTF8
CrackSmokingCompiler
CreateDirectoryUTF8
CreateFileUTF8
CreateProcessUTF8
CreateSimpleProcess
CreateVProfile
DeclareCurrentThreadIsMainThread
DLog
DoNewAssertDialog
DWarning
EnableCrashingOnCrashes
Error
ETWBegin
ETWEnd
ETWGetRenderFrameNumber
ETWGetVTraceDir
ETWIsTracingEnabled
ETWKeyDown
ETWMark
ETWMark1F
ETWMark1I
ETWMark1S
ETWMark2F
ETWMark2I
ETWMark2S
ETWMark3F
ETWMark3I
ETWMark4F
ETWMark4I
ETWMarkPrintf
ETWMouseDown
ETWMouseMove
ETWMouseUp
ETWMouseWheel
ETWOverlayFrameMark
ETWReadPacket
ETWRecordTrace
ETWRenderFrameMark
ETWResourceFrameMark
ETWSendPacket
ETWSimFrameMark
ETWThrottled
fopen_utf8
FreeCrashMemoryReserve
freopen_utf8
g_cBadCycleCountReceived
g_ClockSpeed
g_ClockSpeedMicrosecondsMultiplier
g_ClockSpeedMillisecondsMultiplier
g_ClockSpeedSecondsMultiplier
g_CpuTimeUnreliable
g_dwClockSpeed
g_dwDllEntryThreadId
g_pMemAllocSteam
g_ulLastCycleSample
g_VProfile
g_VProfManager
g_VProfProfilesRunningCount
GetAvailableRAM
GetBinaryTypeUTF8
GetCPUInformation
GetCrashHandlerFactory
GetCRunTimeVersion
GetCurrentDirectoryUTF8
getcwd_utf8
GetFileAttributesExUTF8
GetFileAttributesUTF8
GetFullPathNameUTF8
GetInstalledRAM
GetLocalHostname
GetModuleFileNameUTF8
GetNumberOfSpewAndLogGroups
GetNumberOfStackTrackingFilters
GetPortableSystemInformation
GetShortPathNameUTF8
GetSpewAndLogLevel
GetSpewAndLogLevelByGroupIndex
GetSpewOutputFunc
GetStackTrackingFilter
GetTempFileNameUTF8
HasStackTrackingFilters
InitializeStackTrackingFilters
InitPME
Is64BitOS
IsInAssert
IsLogActive
IsSpewActive
IsStackTrackingFiltered
LoadLibraryUTF8
Log
MiniDumpUnlock
mkdir_utf8
MoveFileExUTF8
MoveFileUTF8
Msg
Plat_AbsoluteTime
Plat_AbsoluteTimeToFloat
Plat_Alloc
Plat_asctime
Plat_AttachDebuggerToProcess
Plat_ctime
Plat_daylight
Plat_ExitProcess
Plat_FloatTime
Plat_Free
Plat_GetCommandLine
Plat_GetCurrentThreadID
PLAT_GetExecutablePath
PLAT_GetExecutablePathUTF8
Plat_GetStackBackTrace
Plat_gmtime
Plat_IsInDebugSession
Plat_localtime
Plat_MSTime
Plat_MSTime64
Plat_OutputDebugString
Plat_OutputDebugStringRaw
Plat_PrimaryThreadID
Plat_Realloc
Plat_RegisterPrimaryThread
Plat_RegisterThread
Plat_RelativeTickFrequency
Plat_RelativeTicks
Plat_SetThreadName
Plat_TickDiffMicroSec
Plat_TickDiffMilliSec
Plat_timegm
Plat_timezone
Plat_VirtualAccessFlags
Plat_VirtualAlloc
Plat_VirtualFree
Plat_VirtualProtect
RealGetCallStack
RealPrintCallStack
RealPrintRawCallStack
ReleaseThreadHandle
remove_utf8
RemoveDirectoryUTF8
rename_utf8
ReplaceFileUTF8
rmdir_utf8
SetAssertDumpStack
SetAssertFailedNotifyFunc
SetCurrentDirectoryUTF8
SetFileAttributesUTF8
SetFlushLogFunc
SetFullMemoryDumpOnCrash
SetInAssert
SetMiniDumpAppID
SetMiniDumpBuildID
SetMiniDumpSteamID
SetStackTrackingFilter
ShouldUseNewAssertDialog
ShutdownPME
SpewActivate
SpewAndLogActivate
SpewAndLogChangeIfStillDefault
SpewChangeIfStillDefault
SpewOutputFunc
Test_HasFailed
Test_HasFinished
Test_IsActive
Test_RunFrame
Test_RunTest
Test_SetFailed
Test_TerminateThread
TestThread_Yield
ThreadCloseProcess
ThreadFindProcessByName
ThreadGetCurrentHandle
ThreadGetCurrentProcessHandle
ThreadGetCurrentProcessId
ThreadGetCurrentReference
ThreadGetCurrentRunningRef
ThreadGetPriority
ThreadGetProcessExitCode
ThreadGetProcessId
ThreadInMainThread
ThreadInterlockedAssignIf64
ThreadInterlockedCompareExchange64
ThreadInterlockedDecrement64
ThreadInterlockedExchange64
ThreadInterlockedExchangeAdd64
ThreadInterlockedIncrement64
ThreadIsProcessActive
ThreadIsThreadIdRunning
ThreadIsThreadRunning
ThreadOpenProcess
ThreadSetAffinity
ThreadSetDebugName
ThreadSetPriority
ThreadShellExecute
ThreadSleep
ThreadTerminate
ThreadTerminateProcess
ThreadTerminateProcessCode
ThreadWaitForObjects
ThreadWaitForProcessExit
Timer_GetTimeUS
ValidateSpew
vtune
WaitForMultipleEvents
Warning
WriteMiniDump

tier0_s.dll

tier0_s Dynamic Link Library by Valve (Signed)

Remove tier0_s.dll
Version:   01.71.49.02
MD5:   e269a219375c9c6007c4336bd84ccaa9
SHA1:   1eb43a415495037ba20746d66944f43e4caeaedf
SHA256:   aa64e7caec57b9b835fb14d5f8843a31538d5b98689fd9784a20157cffaf7386

What is tier0_s.dll?

Steam is a digital distribution, digital rights management, multiplayer platform developed by Valve. It is used to distribute games and related media online. Steam's primary service is to allow its users to download games and other software that they have in their virtual software library to their local computers. Steam provides digital rights management (DRM) for software titles, by providing "custom executable generation" for executable files that are unique for each user.

About tier0_s.dll (from Valve)

We have over 2,000 games from Action to Indie and everything in-between. Enjoy exclusive deals, automatic game updates and other great perks. Meet new people, join game groups, form clans, chat in-gam

DetailsDetails

File name:tier0_s.dll
Publisher:Valve Corporation
Product name: tier0_s Dynamic Link Library
Description:tier0_s Dynamic Link Library (buildbot_winslave01_steam_rel_client_win32@winslave01)
Typical file path:C:\Program Files\steam\tier0_s.dll
File version:01.71.49.02
Product version:01.00.00.01
Size:237.41 KB (243,112 bytes)
Certificate
Issued to:Valve
Authority (CA):VeriSign
Effective date:Tuesday, November 24, 2009
Expiration date:Friday, November 23, 2012
Digital DNA
Entropy:6.440027
File packed:No
.NET CLR:No
More details

ResourcesPrograms

The following programs will install this file
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THQ Inc.
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Tripwire Interactive
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Tripwire Interactive
3% remove
Killing Floor (abbreviated as KF) is a cooperative first-person shooter video game developed and published by Tripwire Interactive. Killing Floor is a first person shooter, allowing each player to move through a 3D environment. Gameplay consists of a single game type, in which the player fights waves of zombie-like specimens, with each wave becoming successively more difficult, until it concludes with a battle against a "boss" specimen,...
Valve Corporation
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Valve Corporation
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Portal is a first-person puzzle-platform video game developed by Valve Corporation. The game primarily comprises a series of puzzles that must be solved by teleporting the player's character and simple objects using "the Aperture Science Handheld Portal Device", a device that can create inter-spatial portals between two flat planes. In Portal, the player controls the protagonist, Chell, from a first-person perspective as she is challen...
Valve Corporation
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Half-Life 2 the sequel to Half-Life, is a first-person shooter video game and a signature title in the Half-Life series. The game was developed alongside Valve's Steam software. It introduced the Source game engine and, because of Steam, is the first video game to require online product activation. Like its predecessor, Half-Life 2 is a single-player first-person shooter broken into chapters, permanently casting the player as Gordon Fre...
Valve Corporation
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Half-Life 2: Deathmatch is a multiplayer first-person shooter video game developed by Valve Corporation. Released on Steam it uses many of the assets from Half-Life 2, and the same Source engine. It features unique levels, optimized for multiplayer arena play, and a few new weapons. Also included are portions of the game's source code, which were the basis for many early Source-based multiplayer modifications. The game is the successor ...
Valve Corporation
4% remove
Team Fortress 2 is a team-based first-person shooter (FPS) multiplayer video game developed by Valve Corporation. It is a sequel to the original mod Team Fortress based on the Source engine. Team Fortress 2 is distributed online through the Steam system, while retail distribution was handled by Electronic Arts. Team Fortress 2 is the first of Valve's multiplayer games to provide detailed statistics for individual players.
Valve Corporation
7% remove
Steam is a digital distribution, digital rights management, multiplayer and communications platform developed by Valve Corporation. It is used to distribute games and related media online, from small independent developers to larger software houses. Steam's primary service is to allow its users to download games and other software that they have in their virtual software library to their local computers. Steam-integrated games are store...
Valve Corporation
7% remove
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Valve Corporation
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Valve Corporation
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Windows OS versionsDistribution by Windows OS

OS versiondistribution
Windows 7 Home Premium 39.05%
Windows 7 Ultimate 15.24%
Windows 8 Pro 13.33%
Windows 8 8.57%
Windows 7 Professional 6.67%
Windows 8.1 2.86%
Windows 8 Pro with Media Center 2.86%
Windows 8.1 Pro with Media Center 1.90%
Windows Vista Ultimate 1.90%
Windows 7 Home Basic 1.90%
Windows 8.1 Pro 0.95%
Windows 8.1 Single Language 0.95%
Windows 8 Single Language 0.95%
Microsoft Windows XP 0.95%
Windows 8 Enterprise 0.95%
Windows Vista Home Premium 0.95%

Distribution by countryDistribution by country

United States installs about 41.75% of tier0_s Dynamic Link Library.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
ASUS 22.54%
Hewlett-Packard 22.54%
Lenovo 11.27%
Dell 11.27%
Acer 8.45%
Sony 5.63%
Toshiba 5.63%
Alienware 2.82%
American Megatrends 2.82%
MSI 2.82%
Sahara 1.41%
GIGABYTE 1.41%
Samsung 1.41%
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