Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

2, 0, 3, 0 18.37%
2, 0, 3, 0 2.04%
2, 0, 3, 0 2.04%
2, 0, 3, 0 2.04%
2, 0, 2, 0 4.08%
2, 0, 1, 0 12.24%
2, 0, 1, 0 8.16%
2, 0, 0, 0 4.08%
2, 0, 0, 0 12.24%
1, 3, 0, 0 4.08%
1, 3, 0, 0 4.08%
1, 3, 0, 0 24.49%
1, 3, 0, 0 2.04%

PE structurePE file structure

Show functions
Import table
gdi32.dll
SelectObject, CreateDIBSection, CreateCompatibleDC, GetDeviceGammaRamp, SetDeviceGammaRamp, CreateRectRgn, CombineRgn, SwapBuffers, ChoosePixelFormat, SetPixelFormat, DescribePixelFormat, CreateBitmap, CreateDCW, GetDIBits, CreateCompatibleBitmap, DeleteObject, DeleteDC, BitBlt, CreateFontIndirectW, GetTextMetricsW, GetDeviceCaps
imm32.dll
ImmSetCompositionStringW, ImmGetCompositionStringW, ImmGetCandidateListW, ImmAssociateContext, ImmGetContext, ImmReleaseContext, ImmNotifyIME, ImmGetIMEFileNameA
kernel32.dll
WideCharToMultiByte, WaitForSingleObject, CloseHandle, CreateSemaphoreW, FreeLibrary, GetModuleHandleW, GetProcAddress, SetEnvironmentVariableA, ReleaseSemaphore, VirtualAlloc, VirtualQuery, VirtualFree, CreateFileW, SetErrorMode, GetFileSizeEx, SetFilePointerEx, ReadFile, WriteFile, SetFilePointer, GetSystemInfo, DeleteCriticalSection, EnterCriticalSection, TryEnterCriticalSection, GetEnvironmentVariableA, GetSystemPowerStatus, InterlockedDecrement, InterlockedIncrement, CreateThread, GetCurrentThreadId, SetThreadPriority, GetCurrentThread, QueryPerformanceCounter, QueryPerformanceFrequency, Sleep, GlobalUnlock, GlobalLock, GlobalAlloc, CompareStringA, GetVersionExA, MulDiv, OutputDebugStringW, InterlockedExchange, ExitProcess, LoadLibraryW, GetLastError, FormatMessageW, InitializeCriticalSectionAndSpinCount, LeaveCriticalSection, GetStdHandle, AttachConsole, lstrlenW, WriteConsoleW, TlsGetValue, TlsAlloc, TlsSetValue
ole32.dll
CoUninitialize, CoCreateInstance, CoSetProxyBlanket, CoInitialize
shell32.dll
DragQueryFileW, DragAcceptFiles, DragFinish
user32.dll
EmptyClipboard, OpenClipboard, GetClipboardData, IsClipboardFormatAvailable, ScreenToClient, GetCursorPos, SetCursor, ClientToScreen, GetClientRect, AdjustWindowRectEx, GetMenu, GetWindowLongW, GetRawInputData, ValidateRect, GetUpdateRect, ClipCursor, GetWindowRect, GetAsyncKeyState, IsZoomed, CallWindowProcW, GetPropW, RegisterClassW, LoadImageW, GetClassInfoW, MapVirtualKeyW, GetKeyboardLayout, EndDialog, ReleaseDC, GetDC, SystemParametersInfoA, DialogBoxIndirectParamW, DrawTextW, SystemParametersInfoW, EnumDisplaySettingsW, EnumDisplayDevicesW, ChangeDisplaySettingsExW, LoadCursorW, DestroyIcon, CreateIconIndirect, SetCursorPos, RegisterRawInputDevices, GetActiveWindow, SetWindowRgn, GetFocus, SetWindowLongW, SetPropW, GetWindowTextW, GetWindowTextLengthW, SetWindowTextW, SendMessageW, CreateIconFromResource, SetWindowPos, ShowWindow, TrackMouseEvent, GetClipboardSequenceNumber, CloseClipboard, RegisterClassExW, CreateWindowExW, RegisterDeviceNotificationW, PeekMessageW, GetMessageW, TranslateMessage, DispatchMessageW, UnregisterDeviceNotification, DestroyWindow, DefWindowProcW, GetDesktopWindow, UnregisterClassW, SetClipboardData, GetKeyState
version.dll
GetFileVersionInfoSizeA, GetFileVersionInfoA, VerQueryValueA
winmm.dll
timeBeginPeriod, timeGetTime, waveInOpen, waveOutOpen, waveOutPrepareHeader, waveInClose, waveOutClose, waveOutUnprepareHeader, waveOutWrite, waveOutGetErrorTextW, waveInGetNumDevs, waveInGetDevCapsW, waveOutGetNumDevs, waveOutGetDevCapsW, timeEndPeriod
Export table
SDL_abs
SDL_AddEventWatch
SDL_AddHintCallback
SDL_AddTimer
SDL_AllocFormat
SDL_AllocPalette
SDL_AllocRW
SDL_atan
SDL_atan2
SDL_atof
SDL_atoi
SDL_AtomicCAS
SDL_AtomicCASPtr
SDL_AtomicLock
SDL_AtomicTryLock
SDL_AtomicUnlock
SDL_AudioInit
SDL_AudioQuit
SDL_BuildAudioCVT
SDL_CalculateGammaRamp
SDL_calloc
SDL_ceil
SDL_ClearError
SDL_ClearHints
SDL_CloseAudio
SDL_CloseAudioDevice
SDL_CondBroadcast
SDL_CondSignal
SDL_CondWait
SDL_CondWaitTimeout
SDL_ConvertAudio
SDL_ConvertPixels
SDL_ConvertSurface
SDL_ConvertSurfaceFormat
SDL_copysign
SDL_cos
SDL_cosf
SDL_CreateColorCursor
SDL_CreateCond
SDL_CreateCursor
SDL_CreateMutex
SDL_CreateRenderer
SDL_CreateRGBSurface
SDL_CreateRGBSurfaceFrom
SDL_CreateSemaphore
SDL_CreateShapedWindow
SDL_CreateSoftwareRenderer
SDL_CreateSystemCursor
SDL_CreateTexture
SDL_CreateTextureFromSurface
SDL_CreateThread
SDL_CreateWindow
SDL_CreateWindowAndRenderer
SDL_CreateWindowFrom
SDL_Delay
SDL_DelEventWatch
SDL_DelHintCallback
SDL_DestroyCond
SDL_DestroyMutex
SDL_DestroyRenderer
SDL_DestroySemaphore
SDL_DestroyTexture
SDL_DestroyWindow
SDL_DisableScreenSaver
SDL_EnableScreenSaver
SDL_EnclosePoints
SDL_Error
SDL_EventState
SDL_fabs
SDL_FillRect
SDL_FillRects
SDL_FilterEvents
SDL_floor
SDL_FlushEvent
SDL_FlushEvents
SDL_free
SDL_FreeCursor
SDL_FreeFormat
SDL_FreePalette
SDL_FreeRW
SDL_FreeSurface
SDL_FreeWAV
SDL_GameControllerAddMapping
SDL_GameControllerClose
SDL_GameControllerEventState
SDL_GameControllerGetAttached
SDL_GameControllerGetAxis
SDL_GameControllerGetAxisFromString
SDL_GameControllerGetBindForAxis
SDL_GameControllerGetBindForButton
SDL_GameControllerGetButton
SDL_GameControllerGetButtonFromString
SDL_GameControllerGetJoystick
SDL_GameControllerGetStringForAxis
SDL_GameControllerGetStringForButton
SDL_GameControllerMapping
SDL_GameControllerMappingForGUID
SDL_GameControllerName
SDL_GameControllerNameForIndex
SDL_GameControllerOpen
SDL_GameControllerUpdate
SDL_GetAssertionReport
SDL_GetAudioDeviceName
SDL_GetAudioDeviceStatus
SDL_GetAudioDriver
SDL_GetAudioStatus
SDL_GetClipboardText
SDL_GetClipRect
SDL_GetClosestDisplayMode
SDL_GetColorKey
SDL_GetCPUCacheLineSize
SDL_GetCPUCount
SDL_GetCurrentAudioDriver
SDL_GetCurrentDisplayMode
SDL_GetCurrentVideoDriver
SDL_GetCursor
SDL_GetDefaultCursor
SDL_GetDesktopDisplayMode
SDL_GetDisplayBounds
SDL_GetDisplayMode
SDL_GetDisplayName
SDL_getenv
SDL_GetError
SDL_GetEventFilter
SDL_GetHint
SDL_GetKeyboardFocus
SDL_GetKeyboardState
SDL_GetKeyFromName
SDL_GetKeyFromScancode
SDL_GetKeyName
SDL_GetModState
SDL_GetMouseFocus
SDL_GetMouseState
SDL_GetNumAudioDevices
SDL_GetNumAudioDrivers
SDL_GetNumDisplayModes
SDL_GetNumRenderDrivers
SDL_GetNumTouchDevices
SDL_GetNumTouchFingers
SDL_GetNumVideoDisplays
SDL_GetNumVideoDrivers
SDL_GetPerformanceCounter
SDL_GetPerformanceFrequency
SDL_GetPixelFormatName
SDL_GetPlatform
SDL_GetPowerInfo
SDL_GetRelativeMouseMode
SDL_GetRelativeMouseState
SDL_GetRenderDrawBlendMode
SDL_GetRenderDrawColor
SDL_GetRenderDriverInfo
SDL_GetRenderer
SDL_GetRendererInfo
SDL_GetRendererOutputSize
SDL_GetRenderTarget
SDL_GetRevision
SDL_GetRevisionNumber
SDL_GetRGB
SDL_GetRGBA
SDL_GetScancodeFromKey
SDL_GetScancodeFromName
SDL_GetScancodeName
SDL_GetShapedWindowMode
SDL_GetSurfaceAlphaMod
SDL_GetSurfaceBlendMode
SDL_GetSurfaceColorMod
SDL_GetTextureAlphaMod
SDL_GetTextureBlendMode
SDL_GetTextureColorMod
SDL_GetThreadID
SDL_GetThreadName
SDL_GetTicks
SDL_GetTouchDevice
SDL_GetTouchFinger
SDL_GetVersion
SDL_GetVideoDriver
SDL_GetWindowBrightness
SDL_GetWindowData
SDL_GetWindowDisplayIndex
SDL_GetWindowDisplayMode
SDL_GetWindowFlags
SDL_GetWindowFromID
SDL_GetWindowGammaRamp
SDL_GetWindowGrab
SDL_GetWindowID
SDL_GetWindowMaximumSize
SDL_GetWindowMinimumSize
SDL_GetWindowPixelFormat
SDL_GetWindowPosition
SDL_GetWindowSize
SDL_GetWindowSurface
SDL_GetWindowTitle
SDL_GetWindowWMInfo
SDL_GL_BindTexture
SDL_GL_CreateContext
SDL_GL_DeleteContext
SDL_GL_ExtensionSupported
SDL_GL_GetAttribute
SDL_GL_GetCurrentContext
SDL_GL_GetCurrentWindow
SDL_GL_GetProcAddress
SDL_GL_GetSwapInterval
SDL_GL_LoadLibrary
SDL_GL_MakeCurrent
SDL_GL_SetAttribute
SDL_GL_SetSwapInterval
SDL_GL_SwapWindow
SDL_GL_UnbindTexture
SDL_GL_UnloadLibrary
SDL_HapticClose
SDL_HapticDestroyEffect
SDL_HapticEffectSupported
SDL_HapticGetEffectStatus
SDL_HapticIndex
SDL_HapticName
SDL_HapticNewEffect
SDL_HapticNumAxes
SDL_HapticNumEffects
SDL_HapticNumEffectsPlaying
SDL_HapticOpen
SDL_HapticOpened
SDL_HapticOpenFromJoystick
SDL_HapticOpenFromMouse
SDL_HapticPause
SDL_HapticQuery
SDL_HapticRumbleInit
SDL_HapticRumblePlay
SDL_HapticRumbleStop
SDL_HapticRumbleSupported
SDL_HapticRunEffect
SDL_HapticSetAutocenter
SDL_HapticSetGain
SDL_HapticStopAll
SDL_HapticStopEffect
SDL_HapticUnpause
SDL_HapticUpdateEffect
SDL_Has3DNow
SDL_HasAltiVec
SDL_HasClipboardText
SDL_HasEvent
SDL_HasEvents
SDL_HasIntersection
SDL_HasMMX
SDL_HasRDTSC
SDL_HasScreenKeyboardSupport
SDL_HasSSE
SDL_HasSSE2
SDL_HasSSE3
SDL_HasSSE41
SDL_HasSSE42
SDL_HideWindow
SDL_iconv
SDL_iconv_close
SDL_iconv_open
SDL_iconv_string
SDL_Init
SDL_InitSubSystem
SDL_IntersectRect
SDL_IntersectRectAndLine
SDL_isdigit
SDL_IsGameController
SDL_IsScreenKeyboardShown
SDL_IsScreenSaverEnabled
SDL_IsShapedWindow
SDL_isspace
SDL_IsTextInputActive
SDL_itoa
SDL_JoystickClose
SDL_JoystickEventState
SDL_JoystickGetAttached
SDL_JoystickGetAxis
SDL_JoystickGetBall
SDL_JoystickGetButton
SDL_JoystickGetDeviceGUID
SDL_JoystickGetGUID
SDL_JoystickGetGUIDFromString
SDL_JoystickGetGUIDString
SDL_JoystickGetHat
SDL_JoystickInstanceID
SDL_JoystickIsHaptic
SDL_JoystickName
SDL_JoystickNameForIndex
SDL_JoystickNumAxes
SDL_JoystickNumBalls
SDL_JoystickNumButtons
SDL_JoystickNumHats
SDL_JoystickOpen
SDL_JoystickUpdate
SDL_lltoa
SDL_LoadBMP_RW
SDL_LoadDollarTemplates
SDL_LoadFunction
SDL_LoadObject
SDL_LoadWAV_RW
SDL_LockAudio
SDL_LockAudioDevice
SDL_LockMutex
SDL_LockSurface
SDL_LockTexture
SDL_Log
SDL_LogCritical
SDL_LogDebug
SDL_LogError
SDL_LogGetOutputFunction
SDL_LogGetPriority
SDL_LogInfo
SDL_LogMessage
SDL_LogMessageV
SDL_LogResetPriorities
SDL_LogSetAllPriority
SDL_LogSetOutputFunction
SDL_LogSetPriority
SDL_LogVerbose
SDL_LogWarn
SDL_LowerBlit
SDL_LowerBlitScaled
SDL_ltoa
SDL_malloc
SDL_MapRGB
SDL_MapRGBA
SDL_MasksToPixelFormatEnum
SDL_MaximizeWindow
SDL_memcmp
SDL_memcpy
SDL_memmove
SDL_memset
SDL_MinimizeWindow
SDL_MixAudio
SDL_MixAudioFormat
SDL_MouseIsHaptic
SDL_NumHaptics
SDL_NumJoysticks
SDL_OpenAudio
SDL_OpenAudioDevice
SDL_PauseAudio
SDL_PauseAudioDevice
SDL_PeepEvents
SDL_PixelFormatEnumToMasks
SDL_PollEvent
SDL_pow
SDL_PumpEvents
SDL_PushEvent
SDL_qsort
SDL_QueryTexture
SDL_Quit
SDL_QuitSubSystem
SDL_RaiseWindow
SDL_ReadBE16
SDL_ReadBE32
SDL_ReadBE64
SDL_ReadLE16
SDL_ReadLE32
SDL_ReadLE64
SDL_ReadU8
SDL_realloc
SDL_RecordGesture
SDL_RegisterEvents
SDL_RemoveTimer
SDL_RenderClear
SDL_RenderCopy
SDL_RenderCopyEx
SDL_RenderDrawLine
SDL_RenderDrawLines
SDL_RenderDrawPoint
SDL_RenderDrawPoints
SDL_RenderDrawRect
SDL_RenderDrawRects
SDL_RenderFillRect
SDL_RenderFillRects
SDL_RenderGetClipRect
SDL_RenderGetLogicalSize
SDL_RenderGetScale
SDL_RenderGetViewport
SDL_RenderPresent
SDL_RenderReadPixels
SDL_RenderSetClipRect
SDL_RenderSetLogicalSize
SDL_RenderSetScale
SDL_RenderSetViewport
SDL_RenderTargetSupported
SDL_ReportAssertion
SDL_ResetAssertionReport
SDL_RestoreWindow
SDL_RWFromConstMem
SDL_RWFromFile
SDL_RWFromFP
SDL_RWFromMem
SDL_SaveAllDollarTemplates
SDL_SaveBMP_RW
SDL_SaveDollarTemplate
SDL_scalbn
SDL_SemPost
SDL_SemTryWait
SDL_SemValue
SDL_SemWait
SDL_SemWaitTimeout
SDL_SetAssertionHandler
SDL_SetClipboardText
SDL_SetClipRect
SDL_SetColorKey
SDL_SetCursor
SDL_setenv
SDL_SetError
SDL_SetEventFilter
SDL_SetHint
SDL_SetHintWithPriority
SDL_SetMainReady
SDL_SetModState
SDL_SetPaletteColors
SDL_SetPixelFormatPalette
SDL_SetRelativeMouseMode
SDL_SetRenderDrawBlendMode
SDL_SetRenderDrawColor
SDL_SetRenderTarget
SDL_SetSurfaceAlphaMod
SDL_SetSurfaceBlendMode
SDL_SetSurfaceColorMod
SDL_SetSurfacePalette
SDL_SetSurfaceRLE
SDL_SetTextInputRect
SDL_SetTextureAlphaMod
SDL_SetTextureBlendMode
SDL_SetTextureColorMod
SDL_SetThreadPriority
SDL_SetWindowBordered
SDL_SetWindowBrightness
SDL_SetWindowData
SDL_SetWindowDisplayMode
SDL_SetWindowFullscreen
SDL_SetWindowGammaRamp
SDL_SetWindowGrab
SDL_SetWindowIcon
SDL_SetWindowMaximumSize
SDL_SetWindowMinimumSize
SDL_SetWindowPosition
SDL_SetWindowShape
SDL_SetWindowSize
SDL_SetWindowTitle
SDL_ShowCursor
SDL_ShowMessageBox
SDL_ShowSimpleMessageBox
SDL_ShowWindow
SDL_sin
SDL_sinf
SDL_snprintf
SDL_SoftStretch
SDL_sqrt
SDL_sscanf
SDL_StartTextInput
SDL_StopTextInput
SDL_strcasecmp
SDL_strchr
SDL_strcmp
SDL_strdup
SDL_strlcat
SDL_strlcpy
SDL_strlen
SDL_strlwr
SDL_strncasecmp
SDL_strncmp
SDL_strrchr
SDL_strrev
SDL_strstr
SDL_strtod
SDL_strtol
SDL_strtoll
SDL_strtoul
SDL_strtoull
SDL_strupr
SDL_ThreadID
SDL_TLSCreate
SDL_TLSGet
SDL_TLSSet
SDL_tolower
SDL_toupper
SDL_TryLockMutex
SDL_uitoa
SDL_ulltoa
SDL_ultoa
SDL_UnionRect
SDL_UnloadObject
SDL_UnlockAudio
SDL_UnlockAudioDevice
SDL_UnlockMutex
SDL_UnlockSurface
SDL_UnlockTexture
SDL_UpdateTexture
SDL_UpdateWindowSurface
SDL_UpdateWindowSurfaceRects
SDL_UpperBlit
SDL_UpperBlitScaled
SDL_utf8strlcpy
SDL_VideoInit
SDL_VideoQuit
SDL_vsnprintf
SDL_WaitEvent
SDL_WaitEventTimeout
SDL_WaitThread
SDL_WarpMouseInWindow
SDL_WasInit
SDL_wcslcat
SDL_wcslcpy
SDL_wcslen
SDL_WriteBE16
SDL_WriteBE32
SDL_WriteBE64
SDL_WriteLE16
SDL_WriteLE32
SDL_WriteLE64
SDL_WriteU8

sdl2.dll

Simple DirectMedia Layer

Remove sdl2.dll
Version:   2, 0, 2, 0
MD5:   1cf4d20e36ff02178eaac531730145e1
SHA1:   7bae279158fa98bc202210eb84d501a4a2f19468

Overview

sdl2.dll is loaded as dynamic link library that runs in the context of a process. It is installed with a couple of know programs including Steam published by Valve Corporation, Steam from Valve Corporation and Steam by Valve Corporation.

DetailsDetails

File name:sdl2.dll
Product name:Simple DirectMedia Layer
Description:SDL
Typical file path:C:\Program Files\steam\sdl2.dll
Original name:SDL.dll
File version:2, 0, 2, 0
Size:734 KB (751,616 bytes)
Build date:2/10/2014 4:24 PM
Digital DNA
File packed:No
.NET CLR:No
More details

ResourcesPrograms

The following programs will install this file
2 Dawn Studios
3% remove
Ravaged Zombie Apocalypse delivers new maps and modes stacked with a wild assortment of super aggressive zombie types. The Player’s objective is to collect the necessary parts to repair the escape vehicle and get the hell out of the zombie-infested areas – or die trying. Jump in solo or go co-op -- with four other players -- as one of the five Resistance classes. The odds are stacked against you with only one precious life to live and e...
2K Games
4% remove
Mafia II is a third-person, sandbox shooter that provides a look into the dark and unforgiving world of the Mob. Expanding on the original hit, Mafia, that captivated more than 2 million gamers around the world, this new incarnation takes players even deeper into the Mafia with a mature and exciting experience that allows players to explore the gameworld as they wish and immerses them in it like never before. Features include complete g...
2K Games
5% remove
Borderlands is an action role-playing first-person shooter video game, that was developed by Gearbox Software. Borderlands includes character-building elements found in role-playing games, leading Gearbox to call the game a "role-playing shooter". At the start of the game, players select one of four characters, each with a unique special skill and with proficiencies with certain weapons. Players start the game with the ability to equip ...
2K Games
8% remove
XCOM: Enemy Unknown is a turn-based tactical role-playing video game, developed by Firaxis Games and published by 2K Games. Much like its predecessor, XCOM: Enemy Unknown casts the player as the commander of an elite military organization. As commander, the player directs their soldiers in turn-based combat missions against alien enemies. Between missions, the player directs the organization's research and engineering divisions in creat...
2K Games
6% remove
BioShock is a first-person shooter video game by Irrational Games with role-playing game customization and stealth elements, and is similar to System Shock 2. The player takes the role of Jack, who aims to fight his way through Rapture, using weapons and plasmids, in order to complete objectives. BioShock is set during 1960, in the fictional underwater city of Rapture; the player learns of its history through in-game audio recordings sc...
2K Marin
7% remove
The Bureau: XCOM Declassified is a science fiction video game in the X-COM series set in late 1962, at the height of the Cold War. The Bureau is a third-person shooter with an emphasis on squad-based tactics. The player controls William Carter and commands two additional agents in each mission. Carter has his own unique abilities, but other agents are divided into the Commando, Engineer, Support, and Recon classes.
4A Games
6% remove
Metro: Last Light is the hugely anticipated sequel to 2010’s critically acclaimed cultclassic Metro 2033. Explore the post-apocalyptic world of the Moscow Metro, one of the most immersive, atmospheric game worlds ever created. Experience thrilling combat with an exotic arsenal of hand-made weaponry against deadly foes – both human and mutant – and use stealth to launch attacks under the cover of darkness.
Abbey Games
4% remove
ActaLogic
9% remove
An idyllic farming environment surrounded by inviting & untilled mountain panoramas set in the beautiful landscapes of Tuscany, The Alps and USA await all fans of the Agricultural Simulator series. At their own farm hobby-farmers undertake the daily tasks and challenges of a professional: The production of food, sustainable resources and delivery of eco products all have to be managed.
Adhesive Games
3% remove
Adobe Systems Incorporated
9% remove
Adobe Dreamweaver is a proprietary web development application originally created by Macromedia. Dreamweaver, like other HTML editors, edits files locally then uploads them to the remote web server using FTP, SFTP, or WebDAV. As of version 5, Dreamweaver supports syntax highlighting for the following languages out of the box.
Adobe Systems Incorporated
11% remove
Edge Animate lets web designers create interactive HTML animations for web, digital publishing, rich media advertising and more, reaching both desktop and mobile with ease.
Adobe Systems Incorporated
8% remove
Make interactive EPUB books with live text—such as children's books, cookbooks, travel books, and textbooks—that are rich with illustrations, photos, audio, or animations. Layout and design remain fixed no matter the screen size. Access Typekit's rich library of desktop fonts directly from the font menu. Got a document with missing fonts? InDesign finds matching fonts from the Typekit library and prompts you to sync them with a single c...
Amplitude Studios
5% remove
Apple Inc.
9% remove
Apple's iTunes is a proprietary media player computer program, used for playing and organizing digital music and video files on desktop computers. It can also manage contents on iPod, iPhone and iPad. iTunes is an application that allows the user to purchase and manage audio and video on a personal computer, acting as a front end for Apple's QuickTime media player. Officially, using iTunes is required in order to manage the audio of an ...
Arcen Games, LLC
2% remove
A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games.
Arcen Games, LLC
8% remove
A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games.
Arcen Games, LLC
9% remove
Tidalis is a block-based puzzle game with casual appeal, hardcore depth, and an addictive new "streams" mechanic. The game is brimming over with riffs and variants on that core mechanic with 20 game modes, dozens of special blocks and items, and 115 levels in the adventure mode alone.
Arrowhead Game Studios AB
1% remove
Magicka is an action-adventure video game based on Norse mythology and developed by independent developer Arrowhead Game Studios. In Magicka, up to four mages of a sacred order travel to fight against an evil sorcerer and his creations. The game world is based loosely on Norse mythology, drawing inspiration from other fantasy games like Warhammer and Diablo, while also making regular use of comedy and self-referential humor. The game al...
Arrowhead Game Studios AB
8% remove
The Showdown Effect is a 2.5D multiplayer action game inspired by 80’s and 90’s action movies. Champions from throughout time fight to death for fun, for glory and for awesome. The Showdown Effect recreates the outrageous combat found in classic action movies and then takes it one step further. Use weaponry pulled straight from the silver screen's unparalleled arsenal : shotguns, baseball bats, assault rifles, umbrellas, grenades, katan...

Windows OS versionsDistribution by Windows OS

OS versiondistribution
Windows 7 Home Premium 38.78%
Windows 7 Ultimate 12.24%
Windows 8 Pro 8.16%
Windows 8 8.16%
Windows 7 Professional 6.12%
Windows 8.1 Pro with Media Center 4.08%
Windows 8.1 4.08%
Windows 8.1 Pro 2.04%
Windows 8.1 Single Language 2.04%
Windows 8 Single Language 2.04%
Windows Vista Ultimate 2.04%
Windows 7 Home Basic 2.04%
Windows 8 Pro with Media Center 2.04%
Microsoft Windows XP 2.04%
Windows 8 Enterprise 2.04%
Windows Vista Home Premium 2.04%

Distribution by countryDistribution by country

United States installs about 44.90% of Simple DirectMedia Layer.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
ASUS 24.00%
Hewlett-Packard 24.00%
Lenovo 12.00%
Acer 10.00%
Sony 8.00%
Dell 4.00%
Alienware 4.00%
American Megatrends 4.00%
MSI 4.00%
Sahara 2.00%
GIGABYTE 2.00%
Samsung 2.00%
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