Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

2, 0, 3, 0 18.37%
2, 0, 3, 0 2.04%
2, 0, 3, 0 2.04%
2, 0, 3, 0 2.04%
2, 0, 2, 0 4.08%
2, 0, 1, 0 12.24%
2, 0, 1, 0 8.16%
2, 0, 0, 0 4.08%
2, 0, 0, 0 12.24%
1, 3, 0, 0 4.08%
1, 3, 0, 0 4.08%
1, 3, 0, 0 24.49%
1, 3, 0, 0 2.04%

PE structurePE file structure

Show functions
Import table
gdi32.dll
SelectObject, CreateDIBSection, CreateCompatibleDC, GetDeviceGammaRamp, SetDeviceGammaRamp, CreateRectRgn, CombineRgn, SwapBuffers, ChoosePixelFormat, SetPixelFormat, DescribePixelFormat, CreateBitmap, CreateDCW, GetDIBits, CreateCompatibleBitmap, DeleteObject, DeleteDC, BitBlt, CreateFontIndirectW, GetTextMetricsW, GetDeviceCaps
imm32.dll
ImmSetCompositionStringW, ImmGetCompositionStringW, ImmGetCandidateListW, ImmAssociateContext, ImmGetContext, ImmReleaseContext, ImmNotifyIME, ImmGetIMEFileNameA
kernel32.dll
WideCharToMultiByte, WaitForSingleObject, CloseHandle, CreateSemaphoreW, FreeLibrary, GetModuleHandleW, GetProcAddress, SetEnvironmentVariableA, ReleaseSemaphore, VirtualAlloc, VirtualQuery, VirtualFree, CreateFileW, SetErrorMode, GetFileSizeEx, SetFilePointerEx, ReadFile, WriteFile, SetFilePointer, GetSystemInfo, DeleteCriticalSection, EnterCriticalSection, TryEnterCriticalSection, GetEnvironmentVariableA, GetSystemPowerStatus, InterlockedDecrement, InterlockedIncrement, CreateThread, GetCurrentThreadId, SetThreadPriority, GetCurrentThread, QueryPerformanceCounter, QueryPerformanceFrequency, Sleep, GlobalUnlock, GlobalLock, GlobalAlloc, CompareStringA, GetVersionExA, MulDiv, OutputDebugStringW, InterlockedExchange, ExitProcess, LoadLibraryW, GetLastError, FormatMessageW, InitializeCriticalSectionAndSpinCount, LeaveCriticalSection, GetStdHandle, AttachConsole, lstrlenW, WriteConsoleW, TlsGetValue, TlsAlloc, TlsSetValue
ole32.dll
CoUninitialize, CoCreateInstance, CoSetProxyBlanket, CoInitialize
shell32.dll
DragQueryFileW, DragAcceptFiles, DragFinish
user32.dll
EmptyClipboard, OpenClipboard, GetClipboardData, IsClipboardFormatAvailable, ScreenToClient, GetCursorPos, SetCursor, ClientToScreen, GetClientRect, AdjustWindowRectEx, GetMenu, GetWindowLongW, GetRawInputData, ValidateRect, GetUpdateRect, ClipCursor, GetWindowRect, GetAsyncKeyState, IsZoomed, CallWindowProcW, GetPropW, RegisterClassW, LoadImageW, GetClassInfoW, MapVirtualKeyW, GetKeyboardLayout, EndDialog, ReleaseDC, GetDC, SystemParametersInfoA, DialogBoxIndirectParamW, DrawTextW, SystemParametersInfoW, EnumDisplaySettingsW, EnumDisplayDevicesW, ChangeDisplaySettingsExW, LoadCursorW, DestroyIcon, CreateIconIndirect, SetCursorPos, RegisterRawInputDevices, GetActiveWindow, SetWindowRgn, GetFocus, SetWindowLongW, SetPropW, GetWindowTextW, GetWindowTextLengthW, SetWindowTextW, SendMessageW, CreateIconFromResource, SetWindowPos, ShowWindow, TrackMouseEvent, GetClipboardSequenceNumber, CloseClipboard, RegisterClassExW, CreateWindowExW, RegisterDeviceNotificationW, PeekMessageW, GetMessageW, TranslateMessage, DispatchMessageW, UnregisterDeviceNotification, DestroyWindow, DefWindowProcW, GetDesktopWindow, UnregisterClassW, SetClipboardData, GetKeyState
version.dll
GetFileVersionInfoSizeA, GetFileVersionInfoA, VerQueryValueA
winmm.dll
timeBeginPeriod, timeGetTime, waveInOpen, waveOutOpen, waveOutPrepareHeader, waveInClose, waveOutClose, waveOutUnprepareHeader, waveOutWrite, waveOutGetErrorTextW, waveInGetNumDevs, waveInGetDevCapsW, waveOutGetNumDevs, waveOutGetDevCapsW, timeEndPeriod
Export table
SDL_abs
SDL_AddEventWatch
SDL_AddHintCallback
SDL_AddTimer
SDL_AllocFormat
SDL_AllocPalette
SDL_AllocRW
SDL_atan
SDL_atan2
SDL_atof
SDL_atoi
SDL_AtomicCAS
SDL_AtomicCASPtr
SDL_AtomicLock
SDL_AtomicTryLock
SDL_AtomicUnlock
SDL_AudioInit
SDL_AudioQuit
SDL_BuildAudioCVT
SDL_CalculateGammaRamp
SDL_calloc
SDL_ceil
SDL_ClearError
SDL_ClearHints
SDL_CloseAudio
SDL_CloseAudioDevice
SDL_CondBroadcast
SDL_CondSignal
SDL_CondWait
SDL_CondWaitTimeout
SDL_ConvertAudio
SDL_ConvertPixels
SDL_ConvertSurface
SDL_ConvertSurfaceFormat
SDL_copysign
SDL_cos
SDL_cosf
SDL_CreateColorCursor
SDL_CreateCond
SDL_CreateCursor
SDL_CreateMutex
SDL_CreateRenderer
SDL_CreateRGBSurface
SDL_CreateRGBSurfaceFrom
SDL_CreateSemaphore
SDL_CreateShapedWindow
SDL_CreateSoftwareRenderer
SDL_CreateSystemCursor
SDL_CreateTexture
SDL_CreateTextureFromSurface
SDL_CreateThread
SDL_CreateWindow
SDL_CreateWindowAndRenderer
SDL_CreateWindowFrom
SDL_Delay
SDL_DelEventWatch
SDL_DelHintCallback
SDL_DestroyCond
SDL_DestroyMutex
SDL_DestroyRenderer
SDL_DestroySemaphore
SDL_DestroyTexture
SDL_DestroyWindow
SDL_DisableScreenSaver
SDL_EnableScreenSaver
SDL_EnclosePoints
SDL_Error
SDL_EventState
SDL_fabs
SDL_FillRect
SDL_FillRects
SDL_FilterEvents
SDL_floor
SDL_FlushEvent
SDL_FlushEvents
SDL_free
SDL_FreeCursor
SDL_FreeFormat
SDL_FreePalette
SDL_FreeRW
SDL_FreeSurface
SDL_FreeWAV
SDL_GameControllerAddMapping
SDL_GameControllerClose
SDL_GameControllerEventState
SDL_GameControllerGetAttached
SDL_GameControllerGetAxis
SDL_GameControllerGetAxisFromString
SDL_GameControllerGetBindForAxis
SDL_GameControllerGetBindForButton
SDL_GameControllerGetButton
SDL_GameControllerGetButtonFromString
SDL_GameControllerGetJoystick
SDL_GameControllerGetStringForAxis
SDL_GameControllerGetStringForButton
SDL_GameControllerMapping
SDL_GameControllerMappingForGUID
SDL_GameControllerName
SDL_GameControllerNameForIndex
SDL_GameControllerOpen
SDL_GameControllerUpdate
SDL_GetAssertionReport
SDL_GetAudioDeviceName
SDL_GetAudioDeviceStatus
SDL_GetAudioDriver
SDL_GetAudioStatus
SDL_GetClipboardText
SDL_GetClipRect
SDL_GetClosestDisplayMode
SDL_GetColorKey
SDL_GetCPUCacheLineSize
SDL_GetCPUCount
SDL_GetCurrentAudioDriver
SDL_GetCurrentDisplayMode
SDL_GetCurrentVideoDriver
SDL_GetCursor
SDL_GetDefaultCursor
SDL_GetDesktopDisplayMode
SDL_GetDisplayBounds
SDL_GetDisplayMode
SDL_GetDisplayName
SDL_getenv
SDL_GetError
SDL_GetEventFilter
SDL_GetHint
SDL_GetKeyboardFocus
SDL_GetKeyboardState
SDL_GetKeyFromName
SDL_GetKeyFromScancode
SDL_GetKeyName
SDL_GetModState
SDL_GetMouseFocus
SDL_GetMouseState
SDL_GetNumAudioDevices
SDL_GetNumAudioDrivers
SDL_GetNumDisplayModes
SDL_GetNumRenderDrivers
SDL_GetNumTouchDevices
SDL_GetNumTouchFingers
SDL_GetNumVideoDisplays
SDL_GetNumVideoDrivers
SDL_GetPerformanceCounter
SDL_GetPerformanceFrequency
SDL_GetPixelFormatName
SDL_GetPlatform
SDL_GetPowerInfo
SDL_GetRelativeMouseMode
SDL_GetRelativeMouseState
SDL_GetRenderDrawBlendMode
SDL_GetRenderDrawColor
SDL_GetRenderDriverInfo
SDL_GetRenderer
SDL_GetRendererInfo
SDL_GetRendererOutputSize
SDL_GetRenderTarget
SDL_GetRevision
SDL_GetRevisionNumber
SDL_GetRGB
SDL_GetRGBA
SDL_GetScancodeFromKey
SDL_GetScancodeFromName
SDL_GetScancodeName
SDL_GetShapedWindowMode
SDL_GetSurfaceAlphaMod
SDL_GetSurfaceBlendMode
SDL_GetSurfaceColorMod
SDL_GetTextureAlphaMod
SDL_GetTextureBlendMode
SDL_GetTextureColorMod
SDL_GetThreadID
SDL_GetThreadName
SDL_GetTicks
SDL_GetTouchDevice
SDL_GetTouchFinger
SDL_GetVersion
SDL_GetVideoDriver
SDL_GetWindowBrightness
SDL_GetWindowData
SDL_GetWindowDisplayIndex
SDL_GetWindowDisplayMode
SDL_GetWindowFlags
SDL_GetWindowFromID
SDL_GetWindowGammaRamp
SDL_GetWindowGrab
SDL_GetWindowID
SDL_GetWindowMaximumSize
SDL_GetWindowMinimumSize
SDL_GetWindowPixelFormat
SDL_GetWindowPosition
SDL_GetWindowSize
SDL_GetWindowSurface
SDL_GetWindowTitle
SDL_GetWindowWMInfo
SDL_GL_BindTexture
SDL_GL_CreateContext
SDL_GL_DeleteContext
SDL_GL_ExtensionSupported
SDL_GL_GetAttribute
SDL_GL_GetCurrentContext
SDL_GL_GetCurrentWindow
SDL_GL_GetProcAddress
SDL_GL_GetSwapInterval
SDL_GL_LoadLibrary
SDL_GL_MakeCurrent
SDL_GL_SetAttribute
SDL_GL_SetSwapInterval
SDL_GL_SwapWindow
SDL_GL_UnbindTexture
SDL_GL_UnloadLibrary
SDL_HapticClose
SDL_HapticDestroyEffect
SDL_HapticEffectSupported
SDL_HapticGetEffectStatus
SDL_HapticIndex
SDL_HapticName
SDL_HapticNewEffect
SDL_HapticNumAxes
SDL_HapticNumEffects
SDL_HapticNumEffectsPlaying
SDL_HapticOpen
SDL_HapticOpened
SDL_HapticOpenFromJoystick
SDL_HapticOpenFromMouse
SDL_HapticPause
SDL_HapticQuery
SDL_HapticRumbleInit
SDL_HapticRumblePlay
SDL_HapticRumbleStop
SDL_HapticRumbleSupported
SDL_HapticRunEffect
SDL_HapticSetAutocenter
SDL_HapticSetGain
SDL_HapticStopAll
SDL_HapticStopEffect
SDL_HapticUnpause
SDL_HapticUpdateEffect
SDL_Has3DNow
SDL_HasAltiVec
SDL_HasClipboardText
SDL_HasEvent
SDL_HasEvents
SDL_HasIntersection
SDL_HasMMX
SDL_HasRDTSC
SDL_HasScreenKeyboardSupport
SDL_HasSSE
SDL_HasSSE2
SDL_HasSSE3
SDL_HasSSE41
SDL_HasSSE42
SDL_HideWindow
SDL_iconv
SDL_iconv_close
SDL_iconv_open
SDL_iconv_string
SDL_Init
SDL_InitSubSystem
SDL_IntersectRect
SDL_IntersectRectAndLine
SDL_isdigit
SDL_IsGameController
SDL_IsScreenKeyboardShown
SDL_IsScreenSaverEnabled
SDL_IsShapedWindow
SDL_isspace
SDL_IsTextInputActive
SDL_itoa
SDL_JoystickClose
SDL_JoystickEventState
SDL_JoystickGetAttached
SDL_JoystickGetAxis
SDL_JoystickGetBall
SDL_JoystickGetButton
SDL_JoystickGetDeviceGUID
SDL_JoystickGetGUID
SDL_JoystickGetGUIDFromString
SDL_JoystickGetGUIDString
SDL_JoystickGetHat
SDL_JoystickInstanceID
SDL_JoystickIsHaptic
SDL_JoystickName
SDL_JoystickNameForIndex
SDL_JoystickNumAxes
SDL_JoystickNumBalls
SDL_JoystickNumButtons
SDL_JoystickNumHats
SDL_JoystickOpen
SDL_JoystickUpdate
SDL_lltoa
SDL_LoadBMP_RW
SDL_LoadDollarTemplates
SDL_LoadFunction
SDL_LoadObject
SDL_LoadWAV_RW
SDL_LockAudio
SDL_LockAudioDevice
SDL_LockMutex
SDL_LockSurface
SDL_LockTexture
SDL_Log
SDL_LogCritical
SDL_LogDebug
SDL_LogError
SDL_LogGetOutputFunction
SDL_LogGetPriority
SDL_LogInfo
SDL_LogMessage
SDL_LogMessageV
SDL_LogResetPriorities
SDL_LogSetAllPriority
SDL_LogSetOutputFunction
SDL_LogSetPriority
SDL_LogVerbose
SDL_LogWarn
SDL_LowerBlit
SDL_LowerBlitScaled
SDL_ltoa
SDL_malloc
SDL_MapRGB
SDL_MapRGBA
SDL_MasksToPixelFormatEnum
SDL_MaximizeWindow
SDL_memcmp
SDL_memcpy
SDL_memmove
SDL_memset
SDL_MinimizeWindow
SDL_MixAudio
SDL_MixAudioFormat
SDL_MouseIsHaptic
SDL_NumHaptics
SDL_NumJoysticks
SDL_OpenAudio
SDL_OpenAudioDevice
SDL_PauseAudio
SDL_PauseAudioDevice
SDL_PeepEvents
SDL_PixelFormatEnumToMasks
SDL_PollEvent
SDL_pow
SDL_PumpEvents
SDL_PushEvent
SDL_qsort
SDL_QueryTexture
SDL_Quit
SDL_QuitSubSystem
SDL_RaiseWindow
SDL_ReadBE16
SDL_ReadBE32
SDL_ReadBE64
SDL_ReadLE16
SDL_ReadLE32
SDL_ReadLE64
SDL_ReadU8
SDL_realloc
SDL_RecordGesture
SDL_RegisterEvents
SDL_RemoveTimer
SDL_RenderClear
SDL_RenderCopy
SDL_RenderCopyEx
SDL_RenderDrawLine
SDL_RenderDrawLines
SDL_RenderDrawPoint
SDL_RenderDrawPoints
SDL_RenderDrawRect
SDL_RenderDrawRects
SDL_RenderFillRect
SDL_RenderFillRects
SDL_RenderGetClipRect
SDL_RenderGetLogicalSize
SDL_RenderGetScale
SDL_RenderGetViewport
SDL_RenderPresent
SDL_RenderReadPixels
SDL_RenderSetClipRect
SDL_RenderSetLogicalSize
SDL_RenderSetScale
SDL_RenderSetViewport
SDL_RenderTargetSupported
SDL_ReportAssertion
SDL_ResetAssertionReport
SDL_RestoreWindow
SDL_RWFromConstMem
SDL_RWFromFile
SDL_RWFromFP
SDL_RWFromMem
SDL_SaveAllDollarTemplates
SDL_SaveBMP_RW
SDL_SaveDollarTemplate
SDL_scalbn
SDL_SemPost
SDL_SemTryWait
SDL_SemValue
SDL_SemWait
SDL_SemWaitTimeout
SDL_SetAssertionHandler
SDL_SetClipboardText
SDL_SetClipRect
SDL_SetColorKey
SDL_SetCursor
SDL_setenv
SDL_SetError
SDL_SetEventFilter
SDL_SetHint
SDL_SetHintWithPriority
SDL_SetMainReady
SDL_SetModState
SDL_SetPaletteColors
SDL_SetPixelFormatPalette
SDL_SetRelativeMouseMode
SDL_SetRenderDrawBlendMode
SDL_SetRenderDrawColor
SDL_SetRenderTarget
SDL_SetSurfaceAlphaMod
SDL_SetSurfaceBlendMode
SDL_SetSurfaceColorMod
SDL_SetSurfacePalette
SDL_SetSurfaceRLE
SDL_SetTextInputRect
SDL_SetTextureAlphaMod
SDL_SetTextureBlendMode
SDL_SetTextureColorMod
SDL_SetThreadPriority
SDL_SetWindowBordered
SDL_SetWindowBrightness
SDL_SetWindowData
SDL_SetWindowDisplayMode
SDL_SetWindowFullscreen
SDL_SetWindowGammaRamp
SDL_SetWindowGrab
SDL_SetWindowIcon
SDL_SetWindowMaximumSize
SDL_SetWindowMinimumSize
SDL_SetWindowPosition
SDL_SetWindowShape
SDL_SetWindowSize
SDL_SetWindowTitle
SDL_ShowCursor
SDL_ShowMessageBox
SDL_ShowSimpleMessageBox
SDL_ShowWindow
SDL_sin
SDL_sinf
SDL_snprintf
SDL_SoftStretch
SDL_sqrt
SDL_sscanf
SDL_StartTextInput
SDL_StopTextInput
SDL_strcasecmp
SDL_strchr
SDL_strcmp
SDL_strdup
SDL_strlcat
SDL_strlcpy
SDL_strlen
SDL_strlwr
SDL_strncasecmp
SDL_strncmp
SDL_strrchr
SDL_strrev
SDL_strstr
SDL_strtod
SDL_strtol
SDL_strtoll
SDL_strtoul
SDL_strtoull
SDL_strupr
SDL_ThreadID
SDL_TLSCreate
SDL_TLSGet
SDL_TLSSet
SDL_tolower
SDL_toupper
SDL_TryLockMutex
SDL_uitoa
SDL_ulltoa
SDL_ultoa
SDL_UnionRect
SDL_UnloadObject
SDL_UnlockAudio
SDL_UnlockAudioDevice
SDL_UnlockMutex
SDL_UnlockSurface
SDL_UnlockTexture
SDL_UpdateTexture
SDL_UpdateWindowSurface
SDL_UpdateWindowSurfaceRects
SDL_UpperBlit
SDL_UpperBlitScaled
SDL_utf8strlcpy
SDL_VideoInit
SDL_VideoQuit
SDL_vsnprintf
SDL_WaitEvent
SDL_WaitEventTimeout
SDL_WaitThread
SDL_WarpMouseInWindow
SDL_WasInit
SDL_wcslcat
SDL_wcslcpy
SDL_wcslen
SDL_WriteBE16
SDL_WriteBE32
SDL_WriteBE64
SDL_WriteLE16
SDL_WriteLE32
SDL_WriteLE64
SDL_WriteU8

sdl2.dll

Simple DirectMedia Layer

Remove sdl2.dll
Version:   2, 0, 3, 0
MD5:   94af510a21c5077473b64fada0c7061c
SHA1:   c5392e86fb84e145f9e1a9f548605d717d53fe55

Overview

sdl2.dll is loaded as dynamic link library that runs in the context of a process. It is installed with a couple of know programs including Half-Life: Blue Shift published by Gearbox Software, Source SDK Base 2007 from Valve Corporation and Source SDK Base 2007 by Valve Corporation.

DetailsDetails

File name:sdl2.dll
Product name:Simple DirectMedia Layer
Description:SDL
Typical file path:C:\Program Files\steam\sdl2.dll
Original name:SDL.dll
File version:2, 0, 3, 0
Size:745.5 KB (763,392 bytes)
Build date:6/23/2014 1:12 PM
Digital DNA
File packed:No
.NET CLR:No
More details

ResourcesPrograms

The following programs will install this file
Bethesda Softworks
8% remove
Fallout 3 is an action role-playing open world video game developed by Bethesda Game Studios. It is the third major installment in the Fallout series. Fallout 3 takes place in the year 2277, 36 years after the setting of Fallout 2 and 200 years after the nuclear apocalypse that devastated the game's world in a future where international conflicts between the USA and China culminated in a Sino-American war in 2077.
Bohemia Interactive
12% remove
Realistic "Zombies" with custom animations - These once human creatures will act and behave as if they have a heighten sense of hearing and smell but less sight, on top of that they use motion captured animations such as walking and eating from your unconscious body. If you look into any built up area you'll see them walking around waiting for their next victim which dares to venture in. A 225 km2 open world post-soviet state and one of...
Bohemia Interactive
2% remove
ARMA 2 is a military simulation video game and is a tactical shooter focused primarily on infantry combat, however it also features significant vehicular and aerial combat elements. The player is able to command AI squad members which adds a real-time strategy element to the game. This is further enhanced by introduction of the high command system, which allows the player to command multiple squads using the map. ARMA 2 is set primarily...
Bohemia Interactive
3% remove
Arma 2: Operation Arrowhead boasts the most realistic combat environment in the world. It models real world ballistics & round deflection, thermal imaging, materials penetration, features a realtime day/night cycle and dynamic wind, weather and environmental effects. You will enlist into various roles within the US Army, from basic infantrymen, through special operatives, to pilots and tank crew in this new installment in the award winn...
Bohemia Interactive
2% remove
ArmA 2: British Armed Forces features a variety of weapons out of the modern British army arsenal. All weapons and their features were created according to the specifications of their real-life counterparts. Two months after the Allied military victory in Takistan, the new government is restoring the war-torn country. NATO forces assisting in this effort face the threat of insurgency, waged by the remnants of the defeated Takistani ar...
Bohemia Interactive
2% remove
Brand new story-oriented singleplayer campaign, unfolding across more than ten missions featuring full 2-player cooperative gameplay. One year after British and coalition armed forces successfully quelled the insurgent uprising in Takistan, the NATO Green Sea deployment is in the process of a strategic drawdown of combat troops in the region. Private military contractors shoulder the burden of the increased workload, with competition r...
Gaijin Entertainment Inc
9% remove
War Thunder is the Next Generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world. Become a lone hero or lead your team to victory — the choice is yours! War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed ...
Gearbox Software
4% remove
Made by Gearbox Software and originally released in 2001 as an add-on to Half-Life, Blue Shift is a return to the Black Mesa Research Facility in which you play as Barney Calhoun, the security guard sidekick who helped Gordon out of so many sticky situations.
Infinity Ward - Sledgehammer Games
5% remove
The multiplayer in Call of Duty: Ghosts, a first-person shooter video game.
Obsidian Entertainment
9% remove
Fallout: New Vegas is an action role-playing video game.
Rocksteady Studios Ltd.
8% remove
Batman: Arkham City is a action-adventure video game developed by Rocksteady Studios and released by Warner Bros. Interactive Entertainment. Arkham City is an open world action-adventure game that incorporates elements of stealth and beat 'em up game tactics. Some gadgets obtained in the first game are present at the start of Arkham City, while others become available during play.
Valve Corporation
3% remove
Source SDK Base is a game/tool available to all Steam users which is locked to a particular engine branch. Compared to basing your mod on a "real" game, use of SDK Base massively increases your potential audience and prevents incompatible engine updates from breaking your code. There are currently two versions of SDK Base: the original Source 2006 version (AppID 215) and the newer Source 2007 version (AppID 218). The stock gamecode is a...
Valve Corporation
10% remove
Steam is a digital distribution, digital rights management, multiplayer and communications platform developed by Valve Corporation. It is used to distribute games and related media online, from small independent developers to larger software houses; Valve expanded the service to include non-gaming software. Steam provides the user with installation and automatic management of software across multiple computers, community features such a...
Valve Corporation
11% remove
Half-Life 2 the sequel to Half-Life, is a first-person shooter video game and a signature title in the Half-Life series. The game was developed alongside Valve's Steam software. It introduced the Source game engine and, because of Steam, is the first video game to require online product activation. Like its predecessor, Half-Life 2 is a single-player first-person shooter broken into chapters, permanently casting the player as Gordon Fre...
Valve Corporation
5% remove
Half-Life 2: Deathmatch is a multiplayer first-person shooter video game developed by Valve Corporation. Released on Steam it uses many of the assets from Half-Life 2, and the same Source engine. It features unique levels, optimized for multiplayer arena play, and a few new weapons. Also included are portions of the game's source code, which were the basis for many early Source-based multiplayer modifications. The game is the successor ...
Valve Corporation
4% remove
This is an addon mod for the Left 4 Dead 2 video game. It requires the .Net framework 3.5.
Volition Inc.
9% remove
Saints Row: The Third is an action-adventure open world video game developed by Volition, Inc. and published by THQ. Saints Row: The Third retains the blend of an action-adventure in an open world, urban warfare format that is traditional in the Saints Row series. The game runs on the CTG Engine. Volition considered using Geo-Mod in Saints Row: The Third, but decided not to do it because it would be "Game-breaking" because of some missi...
Warner Bros. Interactive
5% remove

Windows OS versionsDistribution by Windows OS

OS versiondistribution
Windows 7 Home Premium 38.78%
Windows 7 Ultimate 12.24%
Windows 8 Pro 8.16%
Windows 8 8.16%
Windows 7 Professional 6.12%
Windows 8.1 Pro with Media Center 4.08%
Windows 8.1 4.08%
Windows 8.1 Pro 2.04%
Windows 8.1 Single Language 2.04%
Windows 8 Single Language 2.04%
Windows Vista Ultimate 2.04%
Windows 7 Home Basic 2.04%
Windows 8 Pro with Media Center 2.04%
Microsoft Windows XP 2.04%
Windows 8 Enterprise 2.04%
Windows Vista Home Premium 2.04%

Distribution by countryDistribution by country

United States installs about 44.90% of Simple DirectMedia Layer.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
ASUS 24.00%
Hewlett-Packard 24.00%
Lenovo 12.00%
Acer 10.00%
Sony 8.00%
Dell 4.00%
Alienware 4.00%
American Megatrends 4.00%
MSI 4.00%
Sahara 2.00%
GIGABYTE 2.00%
Samsung 2.00%
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